Sourcemined
Dead by Daylight
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Bloodweb cost planner

How many Bloodpoints, and how many capped matches, it takes to clear the Bloodweb from one level to another.

What nobody else has: costs built from the game's own per-level ring weights and node prices, level by level, instead of a single average.

Plan

Bloodpoints, levels 1–50
2,995,195
every node bought (model)
Matches at the cap
74.9
40,000 BP per match
Average per level
59,904

Expected cost per level

Nodes per ring and the expected price of a full clear. Perk slots unlock at levels 1, 5, 10, 15.

LevelInnerMiddleOuterNodesExpected BP
1310413,937
2310413,937
3310415,887
4320517,674
5320517,674
6310413,937
7321621,840
8321621,840
9422832,341
10432936,386
11321621,840
12322728,778
13322728,778
145321039,949
156431352,557
16331727,824
174421040,432
184421040,432
194431145,432
205541458,040
21432936,386
225431248,994
235431248,994
245441353,994
255541465,596
264331046,694
275441361,003
285541465,596
295541465,596
306651779,906
315441361,003
325551571,548
335551571,548
346551675,313
356661885,858
366541569,361
376551675,313
386651779,906
396661885,858
406772096,403
416651779,906
426661885,858
436761990,451
4468721100,996
4569924117,493
4668822106,948
4769823111,541
4869924117,493
49610925122,086
506101026128,038

Node price by rarity

Common
3,000
Special Event
3,000
Uncommon
4,000
Rare
5,000
Teachable
5,000
Very Rare
6,000
Ascended
7,000
Artifact
10,000
Spectral
10,000
Legendary
10,000

How it's worked out: for each ring, the node price is averaged over the rarity weights the game uses at that level, then multiplied by the ring's node count. This is a model: when the game builds a web it also enforces minimum and maximum counts per rarity, which aren't applied here, and nodes the Entity consumes aren't counted. See the methodology.