Sourcemined
Dead by Daylight
ItemCommonKillerVerified on build 25912225
Omnipresent Evil icon

Omnipresent Evil

POWER: Omnipresent Evil
Press the Active Ability button to activate Omnipresent Evil. The Slasher becomes invisible and gains Undetectable, but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running.

Omnipresent Evil is deactivated by using Jump Scare.

SPECIAL ABILITY: Jump Scare
While Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches the side you will face when performing Jump Scare.

Jump Scare exits Omnipresent Evil mode, temporarily grants Haste, and reveals detected Survivors with Killer Instinct. Haste is removed if The Slasher directly downs a Survivor.

SPECIAL ABILITY: Throwing Spikes
Grab a Spike from Scrap Piles or Hooks. Hold the Secondary Action button to ready the Spike and tap the Attack button to throw. Spikes are replenished throughout the map when Omnipresent Evil is activated.

A Spike knocks back a Survivor and damages them for one health state.

Survivors will be Impaled if they are hit with a Hook Spike. They cannot heal past the injured state and the embedded Hook Spike will have an Aura visible to the Killer.

Injured Survivors will be both Impaled and Immobilized if they are hit with a Spike and knocked into a wall.

Overview

Rarity
Common