The Clown
The Afterpiece Tonic: the numbers
Throughout his years experimenting with anesthetics and muscle relaxants, The Clown developed several effective concoctions and formulas. He has used his favorite, The Afterpiece Tonic, to great effect, intoxicating and capturing many unwilling victims. The associated Afterpiece Antidote also has useful effects. Tap the Active Ability button to switch between the Afterpiece Tonic and the Afterpiece Antidote. Tap or hold and release the Power button to launch a bottle. Press and hold the Active Ability button to replenish your bottles. SPECIAL ABILITY: Afterpiece Tonic On contact, the bottle will break, releasing a purple gas cloud that intoxicates Survivors. Intoxicated Survivors will suffer from impaired vision, involuntary coughing, and 14% Hindered for 1.6 second. SPECIAL ABILITY: Afterpiece Antidote On contact, the bottle will break, releasing a gray gas cloud which turns yellow upon activation. The Clown and any Survivors who enter an active Antidote cloud gain 12% Haste for 6 seconds. Intoxicated Survivors who enter an Antidote cloud are cured.
The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.
| Tunable | Value | Note from the game data |
|---|---|---|
| Terror radius | 32 m | Default terror radius |
| Max walk speed | 4.6 m/s | |
| Bomb min speed | 8.5 m/s | |
| Bomb max speed | 14 m/s | |
| Gas cloud initial velocity | 400 | Initial velocity of gas cloud cluster components |
| Gas cloud gravity scale | 0.6 | Gravity scale on gas cloud cluster components |
| Gas cloud bounciness | 0.2 | Bounciness of gas cloud cluster components |
| Gas cloud friction | 0.8 | Friction of gas cloud cluster components |
| Gas cloud duration | 10 | How long a gas cloud persists (unless it is dissipated by a survivor moving through it) |
| Gas cloud survivor detection radius | 0.8 m | Radius in which survivors are affected by gas |
| Gas cloud simple collision radius | 30 | Radius of the simple collider used for physics |
| Gas cloud complex collision radius | 10 | Radius of the complex collider used to detect overlaps when simple collision is missing |
| Antidote cloud initial velocity | 300 | |
| Antidote cloud survivor detection radius | 0.8 m | |
| Antidote cloud projectiles to launch | 9 | |
| Antidote cloud duration | 5 | This timer starts after the delayed activation |
| Dissipate gas cloud time | 0.4 | Time a survivor must stay in contact with a gas cloud to dissipate it, in seconds |
| Gas cloud minimum lifetime | 1 | Gas clouds won't start to dissipate until they're at least this old |
| Hit by bomb indicator duration | 3 | How long the beartrap-style indicator for a direct hit lasts, in seconds |
| Enable bottle collision wireframe | 0 | 1 to enable bottle wireframe, 0 to disable |
| Enable gas cloud wireframe | 0 | 1 to enable gas cloud wireframe, 0 to disable |
| Gas cloud spawn point offset | 50 | Offset between the bottle collision point and the gas cloud spawn point, using the direction of the impact normal |
| Bomb reload seconds to charge | 2.5 | |
| Bomb collision radius | 6 | Radius of the sphere that detects collisions and causes the bomb to explode |
| Bomb damage radius | 0 | Radius of sphere from center of explosion that will damage survivors. Set to 0 to disable bomb damage |
| Gas cloud projectiles to launch | 11 | How many gas clouds are launched from one bomb |
| Gas cloud effect duration | 1.6 | How long does the gas cloud effect persist after the player exits the cloud |
| Gas cloud effect base movement speed modifier | 0.14 | Base movement speed modifier for survivors in the gas cloud |
| Bomb throw windup time | 0.25 | How long it takes to wind up |
| Bomb throw release time | 0.25 | How long it takes to release |
| Bomb throw cooldown time | 1 | Length of ability cooldown |
| Thrower velocity factor | 0.25 | How much of the thrower's velocity is added to the projectile from 0.0 to 1.0 |
| Bomb throw cancellation cooldown | 1 | |
| Bomb throw seconds to charge | 1 | How long the clown must hold the bottle to get maximum throw velocity |
| Bomb throw pitch | 0 | CURVE Throw pitch is controlled by the BombThrowPitch curve |
| Bomb throw speed windup | 0 | CURVE Movement speed while winding up is controlled by the BombThrowSpeedWindup curve |
| Bomb throw speed hold | 0 | CURVE Movement speed while holding the bomb is controlled by the BombThrowSpeedHold curve |
| Bomb throw speed throw | 0 | CURVE Movement speed while throwing is controlled by the BombThrowSpeedThrow curve |
| Bomb throw speed cooldown | 0 | CURVE Movement speed during the cooldown is controlled by the BombThrowSpeedCooldown curve |
| Reload bombs speed | 0 | CURVE Movement speed while reloading is controlled by ReloadBombSpeed curve - WILL BE OVERRIDDEN BY ANIMATION WITH ROOT MOTION |
| Enable placeholder explosion | 1 | UNUSED 1 to enable placeholder explosion, 0 to disable it |
| Placeholder smoke dissipate delay | 10 | UNUSED How many seconds before the placeholder smoke begins to dissipate. It takes an additional 4 seconds or so to fully dissipate. |
| Enable placeholder smoke | 1 | UNUSED 1 to enable placeholder smoke, 0 to disable it |
| Bomb direct hit blind duration | 2 | UNUSED How long the survivor is blinded for on a direct hit from the projectile. Set to 0 for no blind. |
| Antidote speed boost value | 0.12 | |
| Antidote speed boost duration | 6 | |
| Antidote cloud activation delay | 1.6 | |
| Toxin cloud activation delay | 0 | |
| Clown bottle pitch speed min | -360 | Rotation speed of the bottle in flight. I believe this is in degrees per second |
| Clown bottle pitch speed max | -180 | |
| Clown bottle yaw speed min | -180 | |
| Clown bottle yaw speed max | -90 | |
| Gas cloud cosmetic fade duration | 0.75 | Extra particle duration to make the visual better match the gas activation |
| Antidote cloud cosmetic fade duration | 2.5 | Extra particle duration to make the visual better match the gas activation |
Teachable perks 3
Add-ons 20
- Robin Feather Common
- Party Bottle Common
- Smelly Inner Soles Rare
- Fingerless Parade Gloves Common
- Thick Cork Stopper Uncommon
- Solvent Jug Uncommon
- Kerosene Can Uncommon
- Sticky Soda Bottle Uncommon
- Starling Feather Uncommon
- VHS Porn Common
- Spirit of Hartshorn Rare
- Sulfuric Acid Vial Rare
- Flask of Bleach Rare
- Bottle of Chloroform Rare
- Garish Makeup Kit Very Rare
- Cheap Gin Bottle Very Rare
- Ether 15 vol% Very Rare
- Cigar Box Very Rare
- Tattoo's Middle Finger Visceral
- Redhead's Pinky Finger Visceral
Overview
- Power
- The Afterpiece Tonic
- Difficulty
- Intermediate
- Chapter
- Guam