Sourcemined
Dead by Daylight
KillerVerified on build 25912225

The Clown

The Afterpiece Tonic: the numbers

Throughout his years experimenting with anesthetics and muscle relaxants, The Clown developed several effective concoctions and formulas. He has used his favorite, The Afterpiece Tonic, to great effect, intoxicating and capturing many unwilling victims. The associated Afterpiece Antidote also has useful effects. Tap the Active Ability button to switch between the Afterpiece Tonic and the Afterpiece Antidote. Tap or hold and release the Power button to launch a bottle. Press and hold the Active Ability button to replenish your bottles. SPECIAL ABILITY: Afterpiece Tonic On contact, the bottle will break, releasing a purple gas cloud that intoxicates Survivors. Intoxicated Survivors will suffer from impaired vision, involuntary coughing, and 14% Hindered for 1.6 second. SPECIAL ABILITY: Afterpiece Antidote On contact, the bottle will break, releasing a gray gas cloud which turns yellow upon activation. The Clown and any Survivors who enter an active Antidote cloud gain 12% Haste for 6 seconds. Intoxicated Survivors who enter an Antidote cloud are cured.

The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.

TunableValueNote from the game data
Terror radius32 mDefault terror radius
Max walk speed4.6 m/s
Bomb min speed8.5 m/s
Bomb max speed14 m/s
Gas cloud initial velocity400Initial velocity of gas cloud cluster components
Gas cloud gravity scale0.6Gravity scale on gas cloud cluster components
Gas cloud bounciness0.2Bounciness of gas cloud cluster components
Gas cloud friction0.8Friction of gas cloud cluster components
Gas cloud duration10How long a gas cloud persists (unless it is dissipated by a survivor moving through it)
Gas cloud survivor detection radius0.8 mRadius in which survivors are affected by gas
Gas cloud simple collision radius30Radius of the simple collider used for physics
Gas cloud complex collision radius10Radius of the complex collider used to detect overlaps when simple collision is missing
Antidote cloud initial velocity300
Antidote cloud survivor detection radius0.8 m
Antidote cloud projectiles to launch9
Antidote cloud duration5This timer starts after the delayed activation
Dissipate gas cloud time0.4Time a survivor must stay in contact with a gas cloud to dissipate it, in seconds
Gas cloud minimum lifetime1Gas clouds won't start to dissipate until they're at least this old
Hit by bomb indicator duration3How long the beartrap-style indicator for a direct hit lasts, in seconds
Enable bottle collision wireframe01 to enable bottle wireframe, 0 to disable
Enable gas cloud wireframe01 to enable gas cloud wireframe, 0 to disable
Gas cloud spawn point offset50Offset between the bottle collision point and the gas cloud spawn point, using the direction of the impact normal
Bomb reload seconds to charge2.5
Bomb collision radius6Radius of the sphere that detects collisions and causes the bomb to explode
Bomb damage radius0Radius of sphere from center of explosion that will damage survivors. Set to 0 to disable bomb damage
Gas cloud projectiles to launch11How many gas clouds are launched from one bomb
Gas cloud effect duration1.6How long does the gas cloud effect persist after the player exits the cloud
Gas cloud effect base movement speed modifier0.14Base movement speed modifier for survivors in the gas cloud
Bomb throw windup time0.25How long it takes to wind up
Bomb throw release time0.25How long it takes to release
Bomb throw cooldown time1Length of ability cooldown
Thrower velocity factor0.25How much of the thrower's velocity is added to the projectile from 0.0 to 1.0
Bomb throw cancellation cooldown1
Bomb throw seconds to charge1How long the clown must hold the bottle to get maximum throw velocity
Bomb throw pitch0CURVE Throw pitch is controlled by the BombThrowPitch curve
Bomb throw speed windup0CURVE Movement speed while winding up is controlled by the BombThrowSpeedWindup curve
Bomb throw speed hold0CURVE Movement speed while holding the bomb is controlled by the BombThrowSpeedHold curve
Bomb throw speed throw0CURVE Movement speed while throwing is controlled by the BombThrowSpeedThrow curve
Bomb throw speed cooldown0CURVE Movement speed during the cooldown is controlled by the BombThrowSpeedCooldown curve
Reload bombs speed0CURVE Movement speed while reloading is controlled by ReloadBombSpeed curve - WILL BE OVERRIDDEN BY ANIMATION WITH ROOT MOTION
Enable placeholder explosion1UNUSED 1 to enable placeholder explosion, 0 to disable it
Placeholder smoke dissipate delay10UNUSED How many seconds before the placeholder smoke begins to dissipate. It takes an additional 4 seconds or so to fully dissipate.
Enable placeholder smoke1UNUSED 1 to enable placeholder smoke, 0 to disable it
Bomb direct hit blind duration2UNUSED How long the survivor is blinded for on a direct hit from the projectile. Set to 0 for no blind.
Antidote speed boost value0.12
Antidote speed boost duration6
Antidote cloud activation delay1.6
Toxin cloud activation delay0
Clown bottle pitch speed min-360Rotation speed of the bottle in flight. I believe this is in degrees per second
Clown bottle pitch speed max-180
Clown bottle yaw speed min-180
Clown bottle yaw speed max-90
Gas cloud cosmetic fade duration0.75Extra particle duration to make the visual better match the gas activation
Antidote cloud cosmetic fade duration2.5Extra particle duration to make the visual better match the gas activation

Teachable perks 3

Add-ons 20

Overview

Power
The Afterpiece Tonic
Difficulty
Intermediate
Chapter
Guam