The Deathslinger
The Redeemer: the numbers
The Deathslinger’s ingenuity affords him the ability to Reel in bounties with a unique invention—a heavily modified, hybrid rifle that replaces conventional ammunition with a razor-sharp spear affixed to a chain. THE REDEEMER Press and hold the Power button to aim down sights. Press the Attack button to shoot a spear that can lodge itself in a Survivor, allowing them to be Reeled in towards The Deathslinger against their will. Reel: While a Survivor is speared by The Redeemer, press and hold the Power button to Reel them in towards you. Survivors may struggle against the chain or use the environment to pressure the chain to break. Doing so will result in briefly stunning The Deathslinger as well as putting The Survivor in the injured state and applying the Deep Wound status effect. Using a basic attack while a Survivor is speared will break the chain without applying a penalty to either The Deathslinger or The Survivor. Successfully hitting a Survivor with a basic attack while they are speared and healthy will also apply the Deep Wound status effect. Reload: The Redeemer must be Reloaded after every shot, before it may be fired again. Press the Active Ability button to Reload The Redeemer.
The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.
| Tunable | Value | Note from the game data |
|---|---|---|
| Terror radius | 32 m | |
| Max walk speed | 4.4 m/s | |
| -------- | 0 | |
| Ads duration | 0.4 | Time to ADS in seconds |
| Ads zoom | 1.25 | Amount of zoom when in ADS |
| Ads mouse pitch scale multiplier | 0.8 | |
| Ads mouse yaw scale multiplier | 0.4 | |
| Ads gamepad pitch scale multiplier | 0.9 | |
| Ads gamepad yaw scale multiplier | 0.5 | |
| Ads rotation scale adjustment time | 0.15 | Time it will take to adjust the rotation scale |
| Ads movement speed multiplier | 0.85 | |
| - | 0 | |
| Reload time | 2.6 | |
| Reload movement speed multiplier | 0.7 | |
| Reload rotation scale multiplier | 0.5 | |
| Reload rotation scale adjustment time | 0.5 | Time it will take to adjust the rotation scale |
| -- | 0 | |
| Harpoon launch speed | 40 m/s | Cm/s |
| Harpoon launch distance from camera | 75 | |
| --- | 0 | |
| Chain length | 1,800 | Cm |
| Chain tension max charge | 100 | |
| Chain tension base rate | 2.5 | |
| Chain tension collision rate | 20 | |
| Chain tension pull rate | 15 | |
| Chain pull angle | 179 | |
| ---- | 0 | |
| Link elastic length | 300 | |
| Link maximum length | 2,000 | |
| Link minimum length | 175 | |
| Link killer base movement speed multiplier | 0.5 | |
| Link killer backward movement speed multiplier | 0.8 | |
| Link killer collision movement speed multiplier | 0.7 | |
| Link killer backward angle | 120 | |
| Link survivor base movement speed multiplier | 0.75 | |
| Link survivor collision movement speed multiplier | 0.66 | |
| Link survivor immobilization duration | 0.75 | |
| ----- | 0 | |
| Reel speed | 2.76 m/s | |
| Reel back speed | 25 m/s | |
| ------ | 0 | |
| Fire duration | 0.5 | |
| Fire movement speed multiplier | 0.5 | |
| Fire rotation scale multiplier | 0.25 | |
| Fire rotation scale adjustment time | 0.25 | |
| Fire long range shot minimum distance | 12 m | Minimum distance for a shot to be counted as a long range shot |
| Fire miss duration | 1.5 | |
| Fire miss movement speed multiplier | 0.5 | |
| Fire success duration | 0.5 | |
| Fire success movement speed multiplier | 0.5 | |
| Fire crow active range | 24 m | |
| --------- | 0 | |
| Sight maximum sight distance | 19 m | |
| Sight minimum screen percent | 0 | |
| Sight minimum visible pixels percent | 0.01 | |
| Sight screen zone radius percent | 0.2 | |
| ---------- | 0 | |
| Rifle stun duration | 2.7 | |
| Rifle stun rotation scale multiplier | 0.2 | |
| Rifle stun rotation scale adjustment time | 0.25 | |
| ----------- | 0 | |
| Idle to aim duration | 0.4 | |
| Aim to idle duration | 0.6 |
Teachable perks 3
Add-ons 20
- Barbed Wire Very Rare
- Bayshore’s Cigar Very Rare
- Bayshore’s Gold Tooth Rare
- Chewing Tobacco Uncommon
- Gold Creek Whiskey Very Rare
- Hellshire Iron Visceral
- Honey Locust Thorns Rare
- Iridescent Coin Visceral
- Jaw Smasher Uncommon
- Marshal's Badge Uncommon
- Modified Ammo Belt Common
- Poison Oak Leaves Uncommon
- Prison Chain Very Rare
- Rickety Chain Common
- Rusted Spike Uncommon
- Snake Oil Common
- Spit Polish Rag Common
- Tin Oil Can Rare
- Wanted Poster Rare
- Warden’s Keys Rare
Overview
- Power
- The Redeemer
- Difficulty
- Hard
- Chapter
- Ukraine