Sourcemined
Dead by Daylight
KillerVerified on build 25912225

The Trickster

Showstopper: the numbers

SPECIAL ABILITY: BLADE THROW Press and hold the Power button to enter the Throw State. Tap the Attack button to throw a single Blade, or hold down to unleash a flurry of Blades. Restock Blades at Lockers. SPECIAL EFFECT: LACERATION Survivors' Laceration Meter increases when hit by Blades. When the meter is filled, they lose a health state. Laceration decreases after a delay if Survivors are not hit by Blades. Injuring Survivors with basic attacks decreases Laceration. SPECIAL ABILITY: STYLE POINTS & STYLE RANKS By throwing Blades, injuring Survivors and performing distinct actions back-to-back, The Trickster earns Style Points. Regular actions give few Style Points, while skillful actions give more. Earning Style Points causes The Trickster to go up in Style Ranks. Each Style Rank improves his Blade throw and restocking speed. Earning Style Points refreshes the current Style Rank timer. SPECIAL CONDITION/ABILITY: S-RANK & MAIN EVENT At S-Rank, The Trickster gains a 44-meter Terror radius, the Lullaby is disabled, Laceration Meters decay blocked, Blade throw and restock speeds increase further, and he can trigger Main Event. Main Event is activated by pressing the Ability button, causing The Trickster to throw unlimited Blades at high speed. Each Blade hitting Survivors awards bonus Style Points. End Main Event early by pressing the Ability button. Main Event ending triggers fatigue. Main Event cannot be activated near hooked Survivors.

The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.

TunableValueNote from the game data
--------common tunables--------0
Max walk speed4.4 m/s
Carrying camper max walk speed percent0.8
Terror radius24 m
-------flurry of knives---------0
Flurry of knives enter duration0.3
Flurry of knives exit duration1.15
Flurry of knives charge time0.3
Base time between throws0.33
Knives launch speed55 m/s
Knive spawn offset10
Knives spawn forward offset48
Knives convergence distance128 mDistance at which left and right knives trajectory meet
Consecutives knives decay time0.2Time between the consecutive knives counter regression
Max consecutives knives stacks30(Affect speed while aiming curve, rate of fire, recoil, and cone of fire curve)
Recoil duration0
Recoil angle0Base Angle where the angle "points"
Recoil angle variation0Maximum variation from the base angle
Base max ammo36
-----flurry rotation scale----0
Rotation speed adjustment time0.15Time for the rotation speed to reach the new value
Aiming stance yaw rotation scale1
Aiming stance pitch rotation scale1
Aiming stance gamepad yaw rotation scale0.9
Aiming stance gamepad pitch rotation scale0.5
Throwing yaw rotation scale1
Throwing pitch rotation scale1
Throwing gamepad yaw rotation scale0.9
Throwing gamepad pitch rotation scale0.5
-------knife projectile-------0
Knife max range128 m
Ricochet laceration modifier1
Knife addon explosion radius1 m
Knife explosion laceration damage0.5
--------laceration-------0
Max laceration6
Laceration regression interval4.4Interval in seconds before the meter regresses by 1
Speed boost intensity0Intensity of the speed boost when hit by a knife
Speed boost duration0Intensity of the speed boost when hit by a knife
Time before laceration regression starts16
Regression buffer always ticks01 = True, 0 = False
Laceration to remove on basic attack3Removes stacks on basic attack hit. Input positive value to remove stack
---knife score tunables---0
Knife near end of grace timer score threshold3Give a score event when hitting a thrown knife while the Time left to the grace period is less than this
Low laceration knife hit score min threshold0Give a score event when landing a blade on a survivor with more laceration than this threshold
Low laceration knife hit score max threshold1Give a score event when landing a blade on a survivor with less laceration than this threshold
----------super mode----------0
Super mode move speed3.92 m/s
Super mode throw speed multiplier1.667
Super mode max charge8
Super mode charge per knife hit1
Super mode ready depletion rate-0.33Speed at which the super mode depletes when ready to be activated
Super mode active duration10Speed at which the super mode depletes when activated
Super mode active depletion rate-1
Super mode cooldown4
Disable flurry of knives during super mode cooldown1If non zero, cannot use the flurry of knives while the super mode is in cooldown
Super mode activation charge time0.15CTRL needs to be held longer than this to start the supermode
Super mode activation time0.5
Super mode deactivation time3
Ricochet addon number of bounces2
Super mode time to add per combo rank0.5Duration (in seconds) to add to active duration of super mode when completing a combo.
Super mode deactivation buffer time0.7Duration (in seconds) after super mode has been activate, during which it cannot be deactivated yet.
----------style rank----------0
Style rank decay delay10Duration (in seconds) without eligible action (neither hooking nor carrying) before a style rank is lost.
Travel distance needed for trickshot50Distance (in cm) before obstacles can count for the purpose of registering a trickshot
----------anti camp----------0
Anti camp active hook main event suppression range20 m
Anti camp active hook main event height diff check350

Teachable perks 3

Overview

Power
Showstopper
Difficulty
Intermediate
Chapter
Comet