Sourcemined
Dead by Daylight
KillerVerified on build 25912225

The Nemesis

T-VIRUS: the numbers

A virus that causes extreme mutations and can be transferred to others. Heightens aggression and strength within The Nemesis. SPECIAL ATTACK: Tentacle Strike Press and hold the Power button to charge an attack. Once charged, tap the Attack button. Hitting a Survivor with Tentacle Strike afflicts them with the Contaminated status effect and increases your Mutation Rate. If a Survivor is already Contaminated, Tentacle Strike damages their health and increases Mutation Rate. Vaccine found in Supply Cases cures Contamination. Their availability is limited. After using a Vaccine, the Survivor’s location is revealed by Killer Instinct. Mutation Rate: Your power expands as your Mutation Rate grows. At Mutation Rate 2, hitting a dropped pallet or breakable wall will special-break it. At Mutation Rate 3, Tentacle Strike’s range and movement speed increase when it's fully charged. The T-Virus icon displays the current Mutation Rate. SPECIAL ENEMY: Zombies If a zombie hits a Survivor, they inflict them with the Contaminated effect. If already Contaminated, their health will be damaged. Zombies can be destroyed by a Tentacle Strike to increase your Mutation Rate, and Survivors can destroy them with pallets. Destroyed zombies eventually respawn.

The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.

TunableValueNote from the game data
--------------walk speed--------------0
Terror radius32 m
Max walk speed4.6 m/s
Carrying camper max walk speed percent0.8
----------------power charge----------------0
Activate k24 power seconds to charge0.35Number of seconds to charge the power and be able to use the Whip attack
----------------power charge cooldown----------------0Cooldown when cancel during charge
Power charge cool down time1.5when canceling a power during charge wow long is the cool down
Power charge cooldown walk speed4.2 m/s
----------------power----------------0
Power walk speed3.8 m/s
Power walk speed level3400
Power yaw adjust time0curently deactivated waiting on desgin
Power game pad yaw scale400
Power mouse yaw scale3.5
Whip length level1500
Whip length level2500
Whip length level3650
Power charge survivor contaminated point3Number of point a contaminated survivor give to the power
Power charge survivor hit point1
Power charge zombie killed point1Numbero of point a contaminated survivor give to the power
Power level points to level25number of point needed to go to level 2
Power level points to level315number of point needed to go to level 3
----------------power attack----------------0
K24 power attack whip open time0.25
K24 power attack whip hitting time0.333
K24 power attack whip succeed cooldown time2.25
K24 power attack whip obstruct cooldown time2.5
K24 power attack whip miss cooldown time2.5
Power attack break object level2at what level of power the attack can start breaking pallet and walls
Power view pitch min-32
Power view pitch max20
Attack sphere trace radius16radius of the sphere cast of the attack
Attack capsule trace radius16radius (cm) of the initial capsule trace of the attack
Attack capsule trace half height32half height (cm) of the initial capsule trace of the attack. Must be at least as big as AttackCapsuleTraceRadius
Attack min distance for full line of sight200in cm. If the killer does not have any obstacles closer than this, they are consdiered to have fulll line of sight during the attack (and so can hit unsafe survivors)
Attack obstacle unsafe range1.5 min cm. If a survivor is more than this distance from a partially blocking obstacle (e.g. window) they can be hit by the whip attack. If they are within this range they are safe.
Maximum time to trigger regular attack0.08under the time of this time m1 will trigger a regular attack when carging the power
----------------contamination----------------0
Contamination hindere value0.2
Contamination hindered seconds2
----------------serum----------------0
Inject serum killer instinct time3Time of the killer instinct when a survivor is injected a serum
Inject serum seconds to charge3
----------------supply crate----------------0
Crate auto close animation time1.05CrateAutoCloseAnimationTime to be set equal or a bit longer than the animation
Open supply crate seconds to charge4
Serum apply heal00 to deactivate serum healt 1 to activate
Crate self closing time15timer of the crate self closing if no one pikcup the item in it
----------------zombies----------------0
Zombie spawn time12delay to spawn the first zombie in the game and respawn
Number of zombie to spawn at start2
Zombie attack open time0.2Open time animation
Zombie attack hit time1.3time of the animation hit Time + it's cooldown
Zombie walk speed1 m/s
Zombie sight radius14 m
Zombie lose sight radius20 mradius where the survivor will be lost after beeing sighted
Zombie vision half angle95be aware it is half angle so mutiply x 2 ( 90 for 180)
Zombie anim dying time3
Zombie anim spawn time3
Zombie respawn time killed by survivor45
Zombie respawn time killed by slasher12
Zombie stun base time15base time for a stun the stun time of the object will be added to it
Power level to spawn zombie10
Zombie distance considered smash fall50zombie are considered falling when fall distance is superior to this in cm
Zombie fall smash time3.43time to stop zombie movement after a fall
Zombie attack cooldown time0.5
Power can break object after a player damage00 do not allwo to break pallet after a survivor hit damage or contamination 1 allow
Attack min distance to obstruction100Minimum distance from an obstruction to do whip attack

Teachable perks 3

Add-ons 20

Overview

Power
T-VIRUS
Difficulty
Hard
Chapter
Eclipse