The Nemesis
T-VIRUS: the numbers
A virus that causes extreme mutations and can be transferred to others. Heightens aggression and strength within The Nemesis. SPECIAL ATTACK: Tentacle Strike Press and hold the Power button to charge an attack. Once charged, tap the Attack button. Hitting a Survivor with Tentacle Strike afflicts them with the Contaminated status effect and increases your Mutation Rate. If a Survivor is already Contaminated, Tentacle Strike damages their health and increases Mutation Rate. Vaccine found in Supply Cases cures Contamination. Their availability is limited. After using a Vaccine, the Survivor’s location is revealed by Killer Instinct. Mutation Rate: Your power expands as your Mutation Rate grows. At Mutation Rate 2, hitting a dropped pallet or breakable wall will special-break it. At Mutation Rate 3, Tentacle Strike’s range and movement speed increase when it's fully charged. The T-Virus icon displays the current Mutation Rate. SPECIAL ENEMY: Zombies If a zombie hits a Survivor, they inflict them with the Contaminated effect. If already Contaminated, their health will be damaged. Zombies can be destroyed by a Tentacle Strike to increase your Mutation Rate, and Survivors can destroy them with pallets. Destroyed zombies eventually respawn.
The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.
| Tunable | Value | Note from the game data |
|---|---|---|
| --------------walk speed-------------- | 0 | |
| Terror radius | 32 m | |
| Max walk speed | 4.6 m/s | |
| Carrying camper max walk speed percent | 0.8 | |
| ----------------power charge---------------- | 0 | |
| Activate k24 power seconds to charge | 0.35 | Number of seconds to charge the power and be able to use the Whip attack |
| ----------------power charge cooldown---------------- | 0 | Cooldown when cancel during charge |
| Power charge cool down time | 1.5 | when canceling a power during charge wow long is the cool down |
| Power charge cooldown walk speed | 4.2 m/s | |
| ----------------power---------------- | 0 | |
| Power walk speed | 3.8 m/s | |
| Power walk speed level3 | 400 | |
| Power yaw adjust time | 0 | curently deactivated waiting on desgin |
| Power game pad yaw scale | 400 | |
| Power mouse yaw scale | 3.5 | |
| Whip length level1 | 500 | |
| Whip length level2 | 500 | |
| Whip length level3 | 650 | |
| Power charge survivor contaminated point | 3 | Number of point a contaminated survivor give to the power |
| Power charge survivor hit point | 1 | |
| Power charge zombie killed point | 1 | Numbero of point a contaminated survivor give to the power |
| Power level points to level2 | 5 | number of point needed to go to level 2 |
| Power level points to level3 | 15 | number of point needed to go to level 3 |
| ----------------power attack---------------- | 0 | |
| K24 power attack whip open time | 0.25 | |
| K24 power attack whip hitting time | 0.333 | |
| K24 power attack whip succeed cooldown time | 2.25 | |
| K24 power attack whip obstruct cooldown time | 2.5 | |
| K24 power attack whip miss cooldown time | 2.5 | |
| Power attack break object level | 2 | at what level of power the attack can start breaking pallet and walls |
| Power view pitch min | -32 | |
| Power view pitch max | 20 | |
| Attack sphere trace radius | 16 | radius of the sphere cast of the attack |
| Attack capsule trace radius | 16 | radius (cm) of the initial capsule trace of the attack |
| Attack capsule trace half height | 32 | half height (cm) of the initial capsule trace of the attack. Must be at least as big as AttackCapsuleTraceRadius |
| Attack min distance for full line of sight | 200 | in cm. If the killer does not have any obstacles closer than this, they are consdiered to have fulll line of sight during the attack (and so can hit unsafe survivors) |
| Attack obstacle unsafe range | 1.5 m | in cm. If a survivor is more than this distance from a partially blocking obstacle (e.g. window) they can be hit by the whip attack. If they are within this range they are safe. |
| Maximum time to trigger regular attack | 0.08 | under the time of this time m1 will trigger a regular attack when carging the power |
| ----------------contamination---------------- | 0 | |
| Contamination hindere value | 0.2 | |
| Contamination hindered seconds | 2 | |
| ----------------serum---------------- | 0 | |
| Inject serum killer instinct time | 3 | Time of the killer instinct when a survivor is injected a serum |
| Inject serum seconds to charge | 3 | |
| ----------------supply crate---------------- | 0 | |
| Crate auto close animation time | 1.05 | CrateAutoCloseAnimationTime to be set equal or a bit longer than the animation |
| Open supply crate seconds to charge | 4 | |
| Serum apply heal | 0 | 0 to deactivate serum healt 1 to activate |
| Crate self closing time | 15 | timer of the crate self closing if no one pikcup the item in it |
| ----------------zombies---------------- | 0 | |
| Zombie spawn time | 12 | delay to spawn the first zombie in the game and respawn |
| Number of zombie to spawn at start | 2 | |
| Zombie attack open time | 0.2 | Open time animation |
| Zombie attack hit time | 1.3 | time of the animation hit Time + it's cooldown |
| Zombie walk speed | 1 m/s | |
| Zombie sight radius | 14 m | |
| Zombie lose sight radius | 20 m | radius where the survivor will be lost after beeing sighted |
| Zombie vision half angle | 95 | be aware it is half angle so mutiply x 2 ( 90 for 180) |
| Zombie anim dying time | 3 | |
| Zombie anim spawn time | 3 | |
| Zombie respawn time killed by survivor | 45 | |
| Zombie respawn time killed by slasher | 12 | |
| Zombie stun base time | 15 | base time for a stun the stun time of the object will be added to it |
| Power level to spawn zombie | 10 | |
| Zombie distance considered smash fall | 50 | zombie are considered falling when fall distance is superior to this in cm |
| Zombie fall smash time | 3.43 | time to stop zombie movement after a fall |
| Zombie attack cooldown time | 0.5 | |
| Power can break object after a player damage | 0 | 0 do not allwo to break pallet after a survivor hit damage or contamination 1 allow |
| Attack min distance to obstruction | 100 | Minimum distance from an obstruction to do whip attack |
Teachable perks 3
Add-ons 20
- Damaged Syringe Common
- Tyrant Gore Rare
- Serotonin Injector Rare
- T-Virus Sample Rare
- Plant 43 Vines Rare
- Licker Tongue Rare
- NE-α Parasite Very Rare
- Jill’s Sandwich Very Rare
- Broken Recovery Coin Very Rare
- Depleted Ink Ribbon Very Rare
- Shattered S.T.A.R.S. Badge Visceral
- Brian’s Intestine Common
- Iridescent Umbrella Badge Visceral
- Visitor Wristband Common
- S.T.A.R.S. Field Combat Manual Common
- Marvin’s Blood Uncommon
- Adrenaline Injector Uncommon
- Mikhail’s Eye Uncommon
- Zombie Heart Uncommon
- Admin Wristband Uncommon
Overview
- Power
- T-VIRUS
- Difficulty
- Hard
- Chapter
- Eclipse