Sourcemined
Dead by Daylight
KillerVerified on build 25912225

The Oni

Yamaoka's Wrath: the numbers

The desire to destroy weaker bloodlines shaped into a literal force. YAMAOKA'S WRATH Absorb Blood Orbs left by your injured foes. Press and hold the Power button to absorb Blood Orbs in the environment and fill your power gauge. When your power gauge is full, press and hold the Active Ability button to initiate Blood Fury. Blood Fury: While Blood Fury is active, The Oni becomes lethal and gains access to additional abilities: Demon Dash and Demon Strike. SPECIAL ABILITY: Demon Dash Press and hold the Power button while Blood Fury is active to perform a Demon Dash. This ability allows The Oni to cover large distances at high speed. SPECIAL ATTACK: Demon Strike Press and hold the Attack button while Blood Fury is active to perform a Demon Strike in the direction you are facing. Demon Strike has an extended lunge range and successful hits immediately put healthy Survivors into the dying state. Hitting a dropped pallet or breakable wall will special-break it.

The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.

TunableValueNote from the game data
Terror radius32 m
Max walk speed4.6 m/s
Blood orb absorb range0.5 mRange, in centimeters, at which Blood Orbs are absorbed by the killer, i.e. the orbs disappear and the killer gains Demon Mode charge.
Blood orb attract range6 mRange, in centimeters, at which Blood Orbs start getting attracted by the killer, i.e. start moving towards him, when he's in absorb mode.
Blood orb attract angle45Angle, in degrees, the Blood Orbs must be within of the camera forward in order to be attracted.
Blood orb attract speed10 m/sSpeed, in centimeters per second, at which Blood Orbs will move towards the killer when attracted.
Blood orb survivor drop range8 mRange, in centimeters, at which survivors should be forced to drop orbs when the killer is in absorb mode. They should also be with the attract angle.
Blood orb drop after crouch buffer1Time, in seconds, since the last time the survivor dropped a Blood Orb from crouching before he can drop another one. This exists so survivors cannot spam Blood Orbs by crouching repeatedly.
Blood orb drop num on crouch1Number of Blood Orbs to drop when an injured player crouches. The drop orbs over time timer is also reset.
Blood orb drop num on game event2Number of Blood Orbs to drop when an injured player performs one of the game events that drop orbs, e.g. vault, dropping a pallet, exiting a locker
Blood orb drop num on hook5Number of Blood Orbs to drop when the camper is hooked.
Blood orb drop num on missed skill check2Number of Blood Orbs to drop when an injured player misses a skill check.
Blood orb drop num on passive drop2Number of Blood Orbs to drop each time a camper drop orbs passively, i.e. over time when injured.
Blood orb drop frequency absorb range0Time interval, in seconds, at which survivors should drop orbs when in the killer's absorb range. -1 to disable the system.
Blood orb drop frequency injured4Time interval, in seconds, at which survivors should drop orbs when in the killer's absorb range. -1 to disable the system.
Blood orb drop pause after unhook duration10Time, in seconds, during which a camper won't drop Blood Orbs after getting unhooked. The next orb will actually drop after the BloodOrbDropInterval after this delay, since we reset the timer after we unpause.
Blood orb lifetime-1Lifetime, in seconds, of Blood Orbs. -1 means infinite.
Blood orb max number100The maximum number of Blood Orbs that can be in the game at the same time. -1 for unlimited.
Blood orb visibility range absorb mode3,500Range, in centimeters, at which Blood Orbs are visible to the Oni when in Absorb Mode.
Blood orb visibility range out of absorb mode3,500Range, in centimeters, at which Blood Orbs are visible to the Oni when not in Absorb Mode.
Blood orb visibility range aura800Range, in centimeters, at which Blood Orbs' auras are visible to the Oni at all times.
Demon mode max charge100
Demon mode start charge0
Demon mode charge rate0.2Demon Mode charge gained per second while not in Demon Mode.
Demon mode deplete rate-2.2Demon mode charge lost per second while in Demon mode. Should be negative to lose charge. Demon mode will end when charge reaches 0.
Demon mode charge per blood orb2.5Amount of Demon Mode charge to add per Blood Orb absorbed.
Demon mode charge to add on attack40Amount of Demon Mode charge to gain when attacking a healthy survivor to injured.
Demon mode auto charge threshold98If the Demon Mode charge goes above this amount when not in Demon Mode, we stop the passive charge so that we can't go all the way just on passive charge.
Demon mode seconds to remove on pick up0Amount of Demon Mode seconds to remove when the killer pick up a survivor
Demon mode seconds to remove on down survivor-7Amount of Demon Mode seconds to remove when the killer pick up a survivor while in Demon Mode.
Demon mode despawn blood orbs0Whether to despawn all Blood Orbs when Demon Mode is ready.
Demon mode activation duration3Duration, in seconds, of the activation animation when entering Demon Mode.
Demon mode activation gamepad yaw scale44Yaw scale during the activation animation.
Demon mode activation mouse yaw scale0.8
Demon mode activation charge time0.08Time, in seconds, for which the player must hold down the input to start Demon Mode.
Demon mode cooldown duration3Duration, in seconds, of the Demon Mode cooldown.
Demon mode end on stun by pallet below threshold5If the Oni gets stunned by a pallet with less than this much Demon Mode charge, it will end the Demon Mode, so that we can play the Demon Mode to Idle stun animation
Demon mode end on stun by pallet above threshold99If the Oni gets stunned by a pallet with more than this much Demon Mode charge, it will end the Demon Mode. Used when we get stunned during activation.
Oni demon attack seconds to charge2Total charge duration of the demon attack.
Oni demon mode threshold for power attack0.35Percent through the charge before a basic attack becomes the power attack.
Oni demon mode threshold for complete power attack0.35
Oni power attack open time0.5
Oni power attack hitting time0.3
Oni power attack succeed cooldown time3
Oni power attack damage during success phase duration1.9Duration we should do continued hit detection during the success hitting phase. (As the Oni is continuously slamming his weapon)
Oni power attack miss cooldown time2
Oni power attack obstruct cooldown time2
Oni power attack hit gamepad yaw scale27.5Scales the yaw during the hit phase.
Oni power attack hit mouse yaw scale2.5Scales the yaw during the hit phase.
Oni power attack cooldown gamepad yaw scale6.6Scales the yaw during the cooldown phase.
Oni power attack cooldown mouse yaw scale0.12
Oni power attack cooldown gamepad pitch scale13.75Scales the pitch during the cooldown phase.
Oni power attack cooldown mouse pitch scale0.25
Oni power attack open yaw limit540Limit how fast the oni can turn during the open phase of his attack. Set to -1 to disable.
Oni power attack open max turn angle180Limit the max angle that the Oni can turn during the open phase of his power attack. Set to -1 to disable.
Demon mode dash charge time2Time, in seconds, for which the Oni's Dash ability must be charged before activating.
Demon mode dash yaw scale44Yaw scale during the Oni's dash. Doesn't apply when charging.
Demon mode dash charge cost0Amount of Demon Mode charge to lose per second while dashing.
Demon mode dash cooldown duration1Duration, in seconds, of the cooldown after the Oni's Dash, if not chaining to an attack.

Teachable perks 3

Add-ons 20

Overview

Power
Yamaoka's Wrath
Difficulty
VeryHard
Chapter
Sweden