The Oni
Yamaoka's Wrath: the numbers
The desire to destroy weaker bloodlines shaped into a literal force. YAMAOKA'S WRATH Absorb Blood Orbs left by your injured foes. Press and hold the Power button to absorb Blood Orbs in the environment and fill your power gauge. When your power gauge is full, press and hold the Active Ability button to initiate Blood Fury. Blood Fury: While Blood Fury is active, The Oni becomes lethal and gains access to additional abilities: Demon Dash and Demon Strike. SPECIAL ABILITY: Demon Dash Press and hold the Power button while Blood Fury is active to perform a Demon Dash. This ability allows The Oni to cover large distances at high speed. SPECIAL ATTACK: Demon Strike Press and hold the Attack button while Blood Fury is active to perform a Demon Strike in the direction you are facing. Demon Strike has an extended lunge range and successful hits immediately put healthy Survivors into the dying state. Hitting a dropped pallet or breakable wall will special-break it.
The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.
| Tunable | Value | Note from the game data |
|---|---|---|
| Terror radius | 32 m | |
| Max walk speed | 4.6 m/s | |
| Blood orb absorb range | 0.5 m | Range, in centimeters, at which Blood Orbs are absorbed by the killer, i.e. the orbs disappear and the killer gains Demon Mode charge. |
| Blood orb attract range | 6 m | Range, in centimeters, at which Blood Orbs start getting attracted by the killer, i.e. start moving towards him, when he's in absorb mode. |
| Blood orb attract angle | 45 | Angle, in degrees, the Blood Orbs must be within of the camera forward in order to be attracted. |
| Blood orb attract speed | 10 m/s | Speed, in centimeters per second, at which Blood Orbs will move towards the killer when attracted. |
| Blood orb survivor drop range | 8 m | Range, in centimeters, at which survivors should be forced to drop orbs when the killer is in absorb mode. They should also be with the attract angle. |
| Blood orb drop after crouch buffer | 1 | Time, in seconds, since the last time the survivor dropped a Blood Orb from crouching before he can drop another one. This exists so survivors cannot spam Blood Orbs by crouching repeatedly. |
| Blood orb drop num on crouch | 1 | Number of Blood Orbs to drop when an injured player crouches. The drop orbs over time timer is also reset. |
| Blood orb drop num on game event | 2 | Number of Blood Orbs to drop when an injured player performs one of the game events that drop orbs, e.g. vault, dropping a pallet, exiting a locker |
| Blood orb drop num on hook | 5 | Number of Blood Orbs to drop when the camper is hooked. |
| Blood orb drop num on missed skill check | 2 | Number of Blood Orbs to drop when an injured player misses a skill check. |
| Blood orb drop num on passive drop | 2 | Number of Blood Orbs to drop each time a camper drop orbs passively, i.e. over time when injured. |
| Blood orb drop frequency absorb range | 0 | Time interval, in seconds, at which survivors should drop orbs when in the killer's absorb range. -1 to disable the system. |
| Blood orb drop frequency injured | 4 | Time interval, in seconds, at which survivors should drop orbs when in the killer's absorb range. -1 to disable the system. |
| Blood orb drop pause after unhook duration | 10 | Time, in seconds, during which a camper won't drop Blood Orbs after getting unhooked. The next orb will actually drop after the BloodOrbDropInterval after this delay, since we reset the timer after we unpause. |
| Blood orb lifetime | -1 | Lifetime, in seconds, of Blood Orbs. -1 means infinite. |
| Blood orb max number | 100 | The maximum number of Blood Orbs that can be in the game at the same time. -1 for unlimited. |
| Blood orb visibility range absorb mode | 3,500 | Range, in centimeters, at which Blood Orbs are visible to the Oni when in Absorb Mode. |
| Blood orb visibility range out of absorb mode | 3,500 | Range, in centimeters, at which Blood Orbs are visible to the Oni when not in Absorb Mode. |
| Blood orb visibility range aura | 800 | Range, in centimeters, at which Blood Orbs' auras are visible to the Oni at all times. |
| Demon mode max charge | 100 | |
| Demon mode start charge | 0 | |
| Demon mode charge rate | 0.2 | Demon Mode charge gained per second while not in Demon Mode. |
| Demon mode deplete rate | -2.2 | Demon mode charge lost per second while in Demon mode. Should be negative to lose charge. Demon mode will end when charge reaches 0. |
| Demon mode charge per blood orb | 2.5 | Amount of Demon Mode charge to add per Blood Orb absorbed. |
| Demon mode charge to add on attack | 40 | Amount of Demon Mode charge to gain when attacking a healthy survivor to injured. |
| Demon mode auto charge threshold | 98 | If the Demon Mode charge goes above this amount when not in Demon Mode, we stop the passive charge so that we can't go all the way just on passive charge. |
| Demon mode seconds to remove on pick up | 0 | Amount of Demon Mode seconds to remove when the killer pick up a survivor |
| Demon mode seconds to remove on down survivor | -7 | Amount of Demon Mode seconds to remove when the killer pick up a survivor while in Demon Mode. |
| Demon mode despawn blood orbs | 0 | Whether to despawn all Blood Orbs when Demon Mode is ready. |
| Demon mode activation duration | 3 | Duration, in seconds, of the activation animation when entering Demon Mode. |
| Demon mode activation gamepad yaw scale | 44 | Yaw scale during the activation animation. |
| Demon mode activation mouse yaw scale | 0.8 | |
| Demon mode activation charge time | 0.08 | Time, in seconds, for which the player must hold down the input to start Demon Mode. |
| Demon mode cooldown duration | 3 | Duration, in seconds, of the Demon Mode cooldown. |
| Demon mode end on stun by pallet below threshold | 5 | If the Oni gets stunned by a pallet with less than this much Demon Mode charge, it will end the Demon Mode, so that we can play the Demon Mode to Idle stun animation |
| Demon mode end on stun by pallet above threshold | 99 | If the Oni gets stunned by a pallet with more than this much Demon Mode charge, it will end the Demon Mode. Used when we get stunned during activation. |
| Oni demon attack seconds to charge | 2 | Total charge duration of the demon attack. |
| Oni demon mode threshold for power attack | 0.35 | Percent through the charge before a basic attack becomes the power attack. |
| Oni demon mode threshold for complete power attack | 0.35 | |
| Oni power attack open time | 0.5 | |
| Oni power attack hitting time | 0.3 | |
| Oni power attack succeed cooldown time | 3 | |
| Oni power attack damage during success phase duration | 1.9 | Duration we should do continued hit detection during the success hitting phase. (As the Oni is continuously slamming his weapon) |
| Oni power attack miss cooldown time | 2 | |
| Oni power attack obstruct cooldown time | 2 | |
| Oni power attack hit gamepad yaw scale | 27.5 | Scales the yaw during the hit phase. |
| Oni power attack hit mouse yaw scale | 2.5 | Scales the yaw during the hit phase. |
| Oni power attack cooldown gamepad yaw scale | 6.6 | Scales the yaw during the cooldown phase. |
| Oni power attack cooldown mouse yaw scale | 0.12 | |
| Oni power attack cooldown gamepad pitch scale | 13.75 | Scales the pitch during the cooldown phase. |
| Oni power attack cooldown mouse pitch scale | 0.25 | |
| Oni power attack open yaw limit | 540 | Limit how fast the oni can turn during the open phase of his attack. Set to -1 to disable. |
| Oni power attack open max turn angle | 180 | Limit the max angle that the Oni can turn during the open phase of his power attack. Set to -1 to disable. |
| Demon mode dash charge time | 2 | Time, in seconds, for which the Oni's Dash ability must be charged before activating. |
| Demon mode dash yaw scale | 44 | Yaw scale during the Oni's dash. Doesn't apply when charging. |
| Demon mode dash charge cost | 0 | Amount of Demon Mode charge to lose per second while dashing. |
| Demon mode dash cooldown duration | 1 | Duration, in seconds, of the cooldown after the Oni's Dash, if not chaining to an attack. |
Teachable perks 3
Add-ons 20
- Akito's Crutch Very Rare
- Blackened Toenail Common
- Bloody Sash Uncommon
- Child's Wooden Sword Uncommon
- Chipped Saihai Uncommon
- Cracked Sakazuki Common
- Ink Lion Uncommon
- Kanai-anzen Talisman Rare
- Lion Fang Very Rare
- Paper Lantern Common
- Polished Maedate Uncommon
- Renjiro’s Bloody Glove Visceral
- Rotting Rope Common
- Scalped Topknot Rare
- Shattered Wakizashi Rare
- Splintered Hull Very Rare
- Tear Soaked Tenugui Very Rare
- Wooden Oni Mask Rare
- Iridescent Family Crest Visceral
- Yamaoka Sashimono Rare
Overview
- Power
- Yamaoka's Wrath
- Difficulty
- VeryHard
- Chapter
- Sweden