The Plague
Vile Purge: the numbers
Her condition deteriorated as the plague overtook her body: her toes blackened, her neck mushroomed into cysts, and her throat gagged with bloody vomit. VILE PURGE Infect environmental objects and Survivors with Vile Purge to create an unending cycle of sickness. Press and hold the Power button to charge Vile Purge, and release the button to unleash a stream of infectious bile. Hitting a Survivor will cause them to become infected. Hitting an environmental object will cause it to become infected for a short time. Survivors interacting with infected objects will also become infected. When a Survivor's infection indicator is completely filled, The Survivor is put into the injured state, is afflicted by the Broken status effect, and forced to vomit at random intervals. SPECIAL ABILITY: INGEST CORRUPTION Infected Survivors can heal themselves to full health and cure their infection by cleansing at a Pool of Devotion. This action corrupts the pool, allowing The Plague to consume the corruption and empower her purge. Press and hold the Interaction button while next to a corrupt Pool of Devotion to transform Vile Purge into Corrupt Purge. This action removes the corruption from the pool. SPECIAL ATTACK: CORRUPT PURGE After using the Ingest Corruption ability, Vile Purge is replaced by Corrupt Purge for a short duration. Corrupt Purge instantly damages any Survivor hit by its stream, however, it no longer applies infection to Survivors or environmental objects.
The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.
| Tunable | Value | Note from the game data |
|---|---|---|
| Max walk speed | 4.6 m/s | Base max walk speed of the Plague |
| Terror radius | 32 m | Base terror radius, in centimeters, of the Plague |
| Reaching sickness threshold damages healthy survivors | 1 | 1 for yes, 0 for no |
| Reaching sickness threshold damages injured survivors | 0 | 1 for yes, 0 for no |
| Max sickness imposes exposed | 0 | 1 for yes, 0 for no |
| Max sickness imposes broken | 1 | 1 for yes, 0 for no |
| Linked vomit goes through survivors | 1 | 1 for yes, 0 for no |
| Super vomit deals damage | 1 | 1 for yes, 0 for no |
| Super vomit deals double damage | 0 | 1 for yes, 0 for no |
| Reset sickness on hook | 0 | 1 for yes, 0 for no |
| Killer velocity added to projectile velocity factor | 1 | How much of the killer's velocity is added to the projectile's velocity |
| Vomit seconds to charge | 1.5 | Maximum seconds the power can be charged |
| Vomit drain rate | -0.8 | How many charges per second drain while vomiting. -1.0 will mean equal time charging and vomiting, -0.5 means double time vomiting than charging, -0.25 means four times as much vomit as charge |
| Sickness percent per projectile | 1.25 | How much sickness is added per projectile that hits. |
| Sickness gain per second base | 0 | How much sickness is added per second, if survivors are infected. |
| Sickness gain per second running | 1 | How much sickness is added per second, if survivors are infected and running |
| Sickness gain per second walking | 0 | How much sickness is added per second, if survivors are infected and walking |
| Sickness gain per second crawling | 0 | How much sickness is added per second, if survivors are infected and crawling |
| Sickness gain per second interacting | 1 | How much sickness is added per second, if survivors are infected and interacting |
| Sickness gain per second interacting with infected interactable | 1 | |
| Sickness threshold1 | 50 | Threshold for first vomit |
| Vomit slow duration | 1 | Duration of SURVIVOR speed penalty while vomiting, in seconds |
| Vomit slow amount | 0 | Magnitude of SURVIVOR speed penalty while vomiting, in percentage |
| Vomit charge threshold | 0.25 | Minimum seconds that the vomit must be charged in order to spew |
| Cleanse sickness seconds to charge | 8 | Time required for survivor to cleanse sickness at the fountain |
| Ingest corruption seconds to charge | 1 | Time required for Plague to ingest corruption at the fountain |
| Pool power duration | 60 | Duration, in seconds, of the pool power |
| Super vomit damage per projectile | 1 | Percentage of the effect required to get a super vomit damage. 1.0 means 1 projectile is sufficient to deal damage |
| Super vomit decay rate | -1 | How much the projectile damage count decays, per second |
| Super vomit hit immunity duration | 3 | Duration, in seconds, of immunity from super vomit after taking damage from it. Resets on every projectile hit |
| Interactable infection duration | 40 | Time, in seconds, that interactable objects are infected by the plague |
| Use linked vomit collision checks | 0 | Do we check the links for collisions? |
| Linked vomit stream radius | 8 | Vomit stream radius, in centimeters |
| Linked vomit projectile launch interval | 0.03 | |
| Linked vomit charging power move speed | 0.783 | 3.6 m/s |
| Holding vomit move speed | 0.956 | 4.4 m/s |
| Holding vomit worship speed modifier | 0 | 4.4 m/s |
| Linked vomiting move speed | 0.956 | 4.4 m/s |
| Linked vomit cooldown duration | 1.5 | Speed controlled by VomitExitSpeedCurve |
| Linked vomit upward origin offset | -20 | |
| Linked vomit projectile velocity | 1,055 | |
| Linked vomit splash damage radius | 0 | Set to 0 to disable splash damage |
| Hook sickness reset amount | 0.5 | Sickness level to which survivors are reset when hooked. If it is non-zero, the survivor will still count as infected. |
| Vomit min time | 5 | |
| Vomit max time | 15 | |
| All fountains reset delay | 5 | Delay before uncorrupting a fountain when all of them are corrupted |
| Maximum projectile link length | 800 | Past this distance, we sever the link between projectiles |
| Starting corrupt fountains | 1 | How many fountains to corrupt at the beginning of the game |
| Recently hit by vomit duration | 1 | Time in seconds to countdown before the survivor can play the Hit By Vomit animation again. |
| Linked vomit exit move speed | 0.783 | 3.6 m/s |
Teachable perks 3
Add-ons 20
- Ashen Apple Rare
- Black Incense Visceral
- Devotee's Amulet Very Rare
- Emetic potion Uncommon
- Exorcism Amulet Rare
- Healing Salve Common
- Hematite Seal Uncommon
- Incensed Ointment Rare
- Infected Emetic Rare
- Iridescent Seal Visceral
- Limestone Seal Common
- Olibanum Incense Common
- Potent Tincture Uncommon
- Blessed Apple Uncommon
- Prayer Tablet Fragment Common
- Prophylactic Amulet Uncommon
- Rubbing Oil Rare
- Severed Toe Very Rare
- Vile Emetic Very Rare
- Worship Tablet Very Rare
Overview
- Power
- Vile Purge
- Difficulty
- Hard
- Chapter
- Mali