The Shape
Evil Within: the numbers
The Shape stalks his prey, adapting to the pursuit, waiting for the perfect moment to unleash evil. The Shape can switch between three modes of hunting his prey. Each mode has different strengths and weaknesses. SPECIAL MODE: STALKER The Shape moves slowly and is Undetectable. In Stalker mode, press and hold the Power button to Stalk a nearby Survivor and fill the Stalk Meter. When the Stalk Meter is full, Evil Incarnate mode is unlocked. SPECIAL MODE: PURSUER The Shape moves quickly and has a 16 meter Terror Radius. Vault, basic-break, lunge, and stun recovery speeds are increased. SPECIAL MODE: EVIL INCARNATE The Shape’s Terror Radius is increased to 32 meters. Vault, basic-break, and stun recovery speeds are increased. Survivors who have reached the second hook stage can be killed.Evil Incarnate mode ends after 60 seconds. SPECIAL ABILITY: SLAUGHTERING STRIKE In Evil Incarnate mode, hold the Power button to charge Slaughtering Strike and press the Attack button to unleash it. The longer the Power button is held, the more distance on the attack. Survivors hit by Slaughtering Strike are downed, even if healthy. Hitting a dropped pallet or breakable wall will special-break it.
The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.
| Tunable | Value | Note from the game data |
|---|---|---|
| =============deprecated============= | 0 | |
| Max walk speed | 4.6 m/s | |
| Terror radius tier1 | 2,400 | Terror radius of The Shape at Evil Within II (in centimetres) |
| Terror radius tier2 | 3,200 | Terror radius of The Shape at Evil Within III (in centimetres) |
| Slasher attack pounce open time stalk tier0 | 0.5 | Duration of lunge in EW I |
| Slasher attack pounce open time stalk tier1 | 0.5 | Duration of lunge in EW II |
| Slasher attack pounce open time stalk tier2 | 0.5 | Duration of lunge in EW III |
| Max stalk points per survivor | 20.1 | |
| Slasher stalker tier requirement1 | 3 | |
| Slasher stalker tier requirement2 | 5 | |
| Slasher stalk last tier time | 75 | |
| Slasher stalk point cost for last tier timer | 5 | |
| Slasher stalker tier speed multiplier0 | 0.869 | % of normal move speed while in EW I |
| Slasher stalker tier speed multiplier1 | 1 | % of normal move speed while in EW II |
| Slasher stalker tier speed multiplier2 | 1 | % of normal move speed while in EW III |
| =============stalking============= | 0 | |
| Slasher active stalk speed factor | 0.6 | Movement speed multiplier when stalking someone |
| Slasher passive stalk speed factor | 0.6 | Movement speed multiplier when stalking no one |
| Base stalk max range | 32 m | Max range from survivor to reach the BaseStalkRateAtMaxRange |
| Base stalk min range | 2.5 m | Min range from survivor to reach the BaseStalkRateAtMinRange |
| Base stalk rate at max range | 1 | Stalk at this rate when survivor is farther than max range |
| Base stalk rate at min range | 1 | Stalk at this rate when survivor is closer than min range |
| Killer sight screen visibility zone radius percent x | 0.6 | Horizontal ratio of the screen to be designated as the visibility zone (outwards from center) |
| Killer sight screen visibility zone radius percent y | 0.7 | Vertical ratio of the screen to be designated as the visibility zone (outwards from center) |
| Killer sight minimum character screen percent in zone trigger | 0 | Minimum percent of the screen occupied by the character to begin being considered seen while their centerpoint is in sight zone |
| Killer sight minimum character screen percent not in zone trigger | 0.01 | Minimum percent of the screen that needs to be occupied by the character to begin being seen if they are outside of the Visibility Zone |
| Killer sight minimum character visible pixels percent trigger | 0.25 | Minimum percent of the pixels on the character's body that needs to be visible to begin being considered as seen |
| Killer sight minimum character screen percent in zone untrigger | 0 | Minimum percent of the screen occupied by the character to continue to be considered seen while their centerpoint is in sight zone |
| Killer sight minimum character screen percent not in zone untrigger | 0.01 | Minimum percent of the screen that needs to be occupied by the character to continue to be seen if they are outside of the Visibility Zone |
| Killer sight minimum character visible pixels percent untrigger | 0.245 | Minimum percent of the pixels on the character's body that needs to be visible to continue to be considered as seen |
| =============base settings============= | 0 | |
| Max walk speed stalker mode | 420 | |
| Max walk speed chaser mode | 460 | |
| Max walk speed evil within mode | 460 | |
| Max walk speed lingering duration evil within mode | 3 | How long the max walk speed will linger after Evil Within mode ends |
| Terror radius | 0 | Base terror radius. Do not rename! |
| Terror radius additive stalker mode | 0 | Terror radius addition in Stalker mode |
| Terror radius additive chaser mode | 1,600 | Terror radius addition in Chaser mode |
| Terror radius additive evil within mode | 3,200 | Terror radius addition in Evil Within mode |
| =============mode switching============= | 0 | |
| Mode switching cooldown after switching to stalker mode | 3 | |
| Mode switching cooldown after switching to chaser mode | 3 | |
| Mode switching transition to evil within mode time limit | -1 | <= 0 (e.g. -1): no timer, > 0: enable timer |
| Mode switching transition to evil within mode charge time | 2 | |
| Mode switching transition to evil within mode max speed multiplier | 1 | |
| =============stalk ability============= | 0 | |
| Stalk ability mode allowed to use stalking | 0 | 0: only Stalker mode, 1: only Chaser mode, any other number (e.g. 2): both Stalker and Chaser mode |
| Stalk ability killer max stalking points | 5 | |
| Stalk ability max stalkable range | 32 m | Survivor is not stalkable when farther than this range. |
| Stalk ability stalking points charge rate multiplier when moving | 0.75 | |
| Stalk ability stalking points decay countdown before fully charged | 20 | If player hasn't stalked for this number of seconds, stalk meter will start decaying. |
| Stalk ability stalking points decay until percent before fully charged | 0.5 | |
| Stalk ability stalking points decay until percent after fully charged | 0.5 | |
| Stalk ability stalking points decay rate before fully charged | 1 | |
| Stalk ability stalking points decay rate after fully charged | 100 | |
| Stalk ability stalking points charge percent to trigger warning fx | 0.51 | |
| =============chaser mode============= | 0 | |
| Chaser mode lunge duration multiplicative | 0.2 | |
| Chaser mode stun recovery action speed | 0.2 | |
| Chaser mode destroy action speed | 0.2 | |
| Chaser mode vault action speed | 0.2 | |
| =============evil within mode ability============= | 0 | |
| Evil within mode lunge duration multiplicative | 0 | |
| Evil within mode stun recovery action speed | 0.2 | |
| Evil within mode destroy action speed | 0.2 | |
| Evil within mode vault action speed | 0.2 | |
| Evil within mode ability duration | 60 | |
| Evil within mode ability lingering time | 3 | |
| Evil within mode ability should survivors get exposed | 0 | 1: will get exposed, any other number (e.g. 0): will not get exposed |
| =============special pounce attack============= | 0 | |
| Special pounce attack seconds to charge | 1.5 | |
| Special pounce attack minimum charge percent to trigger attack | 0.25 | |
| Special pounce attack charge cancel cooldown time | 1 | |
| Special pounce attack cooldown | 4 | |
| Special pounce attack strafe movement speed multiplier | 0.25 | |
| Special pounce attack attack open base duration | 0.5 | |
| Special pounce attack attack open bonus duration | 1 | |
| Special pounce attack attack open camera pitch recenter time | 0.3 | |
| Special pounce attack attack open release button to start hitting | 2 | Which mouse button should be released to start swinging. 1: release M1, 2: release M2. |
| Special pounce attack attack open max speed multiplier | 1 | |
| Special pounce attack destroy break hitting duration | 0.81 | |
| Special pounce attack destroy break post hit duration | 2.1 | |
| Special pounce attack destroy break player direction alignment tolerance | 31 | 0 ~ 90 degrees. Any other number (e.g. -1): ignore. |
| Special pounce attack destroy break lock camera duration | 0.3 | |
| =============addons============= | 0 | |
| Addon reflective fragment time to add to evil within mode duration | 20 | |
| Addon hair brush destroy pallet action speed | 0.5 | |
| Addon vanity mirror reveal survivor aura duration | 4 | |
| Addon tombstone piece undetectable effect duration | 20 | |
| Addon lock of hair end evil within mode charge time | 1 | |
| Addon lock of hair end evil within mode remaining evil within mode duration to stalk points ratio | 0.5 |
Teachable perks 3
Add-ons 20
- Blonde Hair Common
- Boyfriend's Memo Common
- Dead Rabbit Uncommon
- Fragrant Tuft of Hair Uncommon
- Glass Fragment Uncommon
- Hair Bow Rare
- Hair Brush Uncommon
- Jewelry Uncommon
- Jewelry Box Rare
- J.Myers Memorial Rare
- Judith's Journal Rare
- Judith's Tombstone Visceral
- Lock of Hair Very Rare
- Memorial Flower Common
- Mirror Shard Rare
- Reflective Fragment Very Rare
- Scratched Mirror Visceral
- Tacky Earrings Common
- Tombstone Piece Very Rare
- Vanity Mirror Very Rare
Overview
- Power
- Evil Within
- Difficulty
- Intermediate
- Chapter
- halloween