Built to Last
While holding a depleted item, after hiding in a Locker for 10s, it is recharged to 99%.
Each time you recharge an item this way, it recharges 33% fewer Charges.
"Architecture is the soul of civilization.” -Felix Richter
Numbers at each tier
Every value the perk uses, resolved from the game's own description tables. Values that change between tiers are highlighted.
| Value | Tier I · Uncommon | Tier II · Rare | Tier III · Very Rare |
|---|---|---|---|
| Required duration | 14 | 12 | 10 |
| Initial refill (%) | 99 | 99 | 99 |
| Refill diminishing (%) | 33 | 33 | 33 |
Full text per tier
Tier I
While holding a depleted item, after hiding in a Locker for 14s, it is recharged to 99%. Each time you recharge an item this way, it recharges 33% fewer Charges.
Tier II
While holding a depleted item, after hiding in a Locker for 12s, it is recharged to 99%. Each time you recharge an item this way, it recharges 33% fewer Charges.
Tier III
While holding a depleted item, after hiding in a Locker for 10s, it is recharged to 99%. Each time you recharge an item this way, it recharges 33% fewer Charges.
Overview
- Role
- Survivor
- Character
- Felix Richter
- Teachable at level
- 40
- Categories
- Adaptation