Hex: Plaything
The first time you hook each Survivor, they are hexed and a Dull Totem ignites.
For 90s, the Hex Totem is blocked to other Survivors.
The hexed Survivors:
• Gain Oblivious.
• Within 16m of the Hex Totem, they see its Aura.
"We came. Now you must come with us. Taste our pleasures." -Pinhead
Numbers at each tier
Every value the perk uses, resolved from the game's own description tables. Values that change between tiers are highlighted.
| Value | Tier I · Uncommon | Tier II · Rare | Tier III · Very Rare |
|---|---|---|---|
| Totem block duration | 90 | 90 | 90 |
| Totem aura reveal distance | 24 | 20 | 16 |
Full text per tier
Tier I
The first time you hook each Survivor, they are hexed and a Dull Totem ignites. For 90s, the Hex Totem is blocked to other Survivors. The hexed Survivors: • Gain Oblivious. • Within 24m of the Hex Totem, they see its Aura.
Tier II
The first time you hook each Survivor, they are hexed and a Dull Totem ignites. For 90s, the Hex Totem is blocked to other Survivors. The hexed Survivors: • Gain Oblivious. • Within 20m of the Hex Totem, they see its Aura.
Tier III
The first time you hook each Survivor, they are hexed and a Dull Totem ignites. For 90s, the Hex Totem is blocked to other Survivors. The hexed Survivors: • Gain Oblivious. • Within 16m of the Hex Totem, they see its Aura.
Overview
- Role
- Killer
- Character
- The Cenobite
- Teachable at level
- -1