Hex: Two Can Play
While this Hex is dull, each time you are blinded or stunned by a Survivor 2 times, a Dull Totem ignites.
Whenever you are blinded or stunned by a Survivor you are not carrying, they are blinded for 1.5s.
“From now on, no more Mr. Good Guy.” -Chucky
Numbers at each tier
Every value the perk uses, resolved from the game's own description tables. Values that change between tiers are highlighted.
| Value | Tier I · Uncommon | Tier II · Rare | Tier III · Very Rare |
|---|---|---|---|
| Stunned or blinded times required | 4 | 3 | 2 |
| Blinded duration | 1.5 | 1.5 | 1.5 |
Full text per tier
Tier I
While this Hex is dull, each time you are blinded or stunned by a Survivor 4 times, a Dull Totem ignites. Whenever you are blinded or stunned by a Survivor you are not carrying, they are blinded for 1.5s.
Tier II
While this Hex is dull, each time you are blinded or stunned by a Survivor 3 times, a Dull Totem ignites. Whenever you are blinded or stunned by a Survivor you are not carrying, they are blinded for 1.5s.
Tier III
While this Hex is dull, each time you are blinded or stunned by a Survivor 2 times, a Dull Totem ignites. Whenever you are blinded or stunned by a Survivor you are not carrying, they are blinded for 1.5s.
Overview
- Role
- Killer
- Character
- The Good Guy
- Teachable at level
- 30
- Categories
- Trickery