Wandering Eye
Whenever you start chasing a Survivor, for the next 5s, you see the Auras of all other injured Survivors within 20m. Cooldown: 30s.
“A drop does not satiate/when a river is needed.” -Elliot Campbell’s Grandeur of Samuel
Numbers at each tier
Every value the perk uses, resolved from the game's own description tables. Values that change between tiers are highlighted.
| Value | Tier I · Uncommon | Tier II · Rare | Tier III · Very Rare |
|---|---|---|---|
| Reveal duration | 5 | 5 | 5 |
| Reveal distance | 20 | 20 | 20 |
| Cooldown | 40 | 35 | 30 |
Full text per tier
Tier I
Whenever you start chasing a Survivor, for the next 5s, you see the Auras of all other injured Survivors within 20m. Cooldown: 40s.
Tier II
Whenever you start chasing a Survivor, for the next 5s, you see the Auras of all other injured Survivors within 20m. Cooldown: 35s.
Tier III
Whenever you start chasing a Survivor, for the next 5s, you see the Auras of all other injured Survivors within 20m. Cooldown: 30s.
Overview
- Role
- Killer
- Character
- The Krasue
- Teachable at level
- 35