Hex: Under Your Thumb
The first time a Survivor gains a Hook State, a Dull Totem ignites.
Whenever a running Survivor gains Haste within 32m of you, you are alerted.
Running Survivors cannot gain more than 15% Haste at a time.
“They will run, but Judgment will make the very ground they tread turn to ash and smoke.” (Visions of Gerhardt, ch. 1)
Numbers at each tier
Every value the perk uses, resolved from the game's own description tables. Values that change between tiers are highlighted.
| Value | Tier I · Uncommon | Tier II · Rare | Tier III · Very Rare |
|---|---|---|---|
| Haste range | 32 | 32 | 32 |
| Haste cap | 25 | 20 | 15 |
Full text per tier
Tier I
The first time a Survivor gains a Hook State, a Dull Totem ignites. Whenever a running Survivor gains Haste within 32m of you, you are alerted. Running Survivors cannot gain more than 25% Haste at a time.
Tier II
The first time a Survivor gains a Hook State, a Dull Totem ignites. Whenever a running Survivor gains Haste within 32m of you, you are alerted. Running Survivors cannot gain more than 20% Haste at a time.
Tier III
The first time a Survivor gains a Hook State, a Dull Totem ignites. Whenever a running Survivor gains Haste within 32m of you, you are alerted. Running Survivors cannot gain more than 15% Haste at a time.
Overview
- Role
- Killer
- Character
- The Judgment
- Teachable at level
- 35