No Mither
When the trial starts, you become injured, then:
• You gain Broken.
• Your Grunts of Pain are 100% quieter.
• You leave no Pools of Blood.
• You recover 25% faster.
• You can fully recover.
“I lost it and lamped him one. Had a few pints afterwards, moved on. Couldn’t be mithered with it. Can’t be arsed.” -David King
Numbers at each tier
Every value the perk uses, resolved from the game's own description tables. Values that change between tiers are highlighted.
| Value | Tier I · Uncommon | Tier II · Rare | Tier III · Very Rare |
|---|---|---|---|
| Injured voice level reduction (%) | 100 | 100 | 100 |
| Extra recover (%) | 15 | 20 | 25 |
Full text per tier
Tier I
When the trial starts, you become injured, then: • You gain Broken. • Your Grunts of Pain are 100% quieter. • You leave no Pools of Blood. • You recover 15% faster. • You can fully recover.
Tier II
When the trial starts, you become injured, then: • You gain Broken. • Your Grunts of Pain are 100% quieter. • You leave no Pools of Blood. • You recover 20% faster. • You can fully recover.
Tier III
When the trial starts, you become injured, then: • You gain Broken. • Your Grunts of Pain are 100% quieter. • You leave no Pools of Blood. • You recover 25% faster. • You can fully recover.
Overview
- Role
- Survivor
- Character
- David King
- Teachable at level
- 40
- Categories
- Adaptation, Concealment