Vukah Brawler
- Faction
- Vukah
- XP modifier
- 5
Health by level
| Enemy level | Health |
|---|---|
| 1 | 1,498 |
| 5 | 2,811 |
| 10 | 5,218 |
| 15 | 8,341 |
| 20 | 12,899 |
| 25 | 18,588 |
| 30 | 26,465 |
| 35 | 36,030 |
| 40 | 48,791 |
| 45 | 63,964 |
| 50 | 83,652 |
| 55 | 106,672 |
Maximum health playing alone, before buffs, with the world's enemy health setting at 1× (a world set higher or lower multiplies it). Each extra player the game counts for this enemy adds 48%. The game works it out from the enemy's level and its health factor (15): the base weapon damage at that level, the expected hits to defeat it, and the game's balancing values. Rule from the Enshrouded dedicated server's code (build 25988414, which matches the game's changelist 1269579). The level depends on where the enemy spawns.
Scaling factors
The factors as the game data gives them. Damage per attack also depends on each attack's own factor in the game's scripts, so it isn't counted here.
- Player count: health
- 0.48
- Player count: damage
- 0.05
- Player count: stamina
- 0
- Enemy level: health
- 15
- Enemy level: stamina
- 8