Supply: Clothes I
Hits and energy by mastery
It takes 12 ticks and can't progress below 7 orange mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 7+ | 1 | 12 | 24 |
| 14+ | 2 | 6 | 12 |
| 21+ | 3 | 4 | 8 |
Base price of what it makes: 100, of what it takes: 420 (-320, -13.33 per energy at 7 mastery).
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
- 12×Fabric
Makes
At Sewing Table · 12 ticks · 24 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Overview
- Kind
- Craft
- Station
- Sewing Table
- Mastery
- Orange mastery
- Mastery required
- 7
- Ticks
- 12
- Energy per tick
- 2
- Game ID
box_clothes_1
Unlocked by 1
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[sewing_table]
- talenttalent_orange
inputs[1]
0{2}
- idfabric_flax
- count12
outputs[1]
0{2}
- idbox_clothes_1
- count1
- duration12
- energyPerTick2
- masteryLock7
- needsUnlocktrue
techPoints{1}
- green3