Bronze Gear
Hits and energy by mastery
It takes 5 ticks and can't progress below 5 red mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 5+ | 1 | 5 | 15 |
| 10+ | 2 | 3 | 9 |
| 15+ | 3 | 2 | 6 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
- 3, or 4 with Gear Master×Bronze Gear
At Iron Anvil, Steel Anvil · 5 ticks · 15 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 1
- Novice BlacksmithZombie+2 mastery
Overview
- Kind
- Craft
- Station
- Iron Anvil
- Mastery
- Red mastery
- Mastery required
- 5
- Ticks
- 5
- Energy per tick
- 3
- Game ID
bronze_gear
Unlocked by 1
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[iron_anvil, steel_anvil]
- talenttalent_red
inputs[1]
0{2}
- idingot_bronze
- count1
outputs[1]
0{2}
- idbronze_gear
count{1}
- formula3+#perk_gearmaster
- duration5
- energyPerTick3
- masteryLock5
- needsUnlocktrue
- linkedPerks[zperk_novice_blacksmith]
techPoints{1}
- red3