Marble
Hits and energy by mastery
It takes 8 ticks and can't progress below 4 orange mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits |
|---|---|---|
| 4+ | 1 | 8 |
| 8+ | 2 | 4 |
| 12+ | 3 | 3 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
- 1×Marble
At Zombie Marble Quarry, Zombie Marble Quarry · 8 ticks
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 1
- QuarrymanZombie-2 ticks to finish
Overview
- Kind
- Craft
- Station
- Zombie Marble Quarry
- Mastery
- Orange mastery
- Mastery required
- 4
- Ticks
- 8
- Game ID
carrier_marble_zombie_craft
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[marble_zombie_source_1, marble_zombie_source_2]
- talenttalent_orange
outputs[1]
0{2}
- id1h_marble
- count1
- duration8
- masteryLock4
- linkedPerks[zperk_quarryman]
techPoints{1}
- red1