Stone
Hits and energy by mastery
It takes 8 ticks and can't progress below 2 orange mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits |
|---|---|---|
| 2+ | 1 | 8 |
| 4+ | 2 | 4 |
| 6+ | 3 | 3 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
- 1×Stone
At Zombie Stone Quarry, Zombie Stone Quarry · 8 ticks
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 1
- QuarrymanZombie-2 ticks to finish
Overview
- Kind
- Craft
- Station
- Zombie Stone Quarry
- Mastery
- Orange mastery
- Mastery required
- 2
- Ticks
- 8
- Game ID
carrier_stone_zombie_craft
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[stone_zombie_source_1, stone_zombie_source_2]
- talenttalent_orange
outputs[1]
0{2}
- id1h_stone
- count1
- duration8
- masteryLock2
- linkedPerks[zperk_quarryman]
techPoints{1}
- red1