Clay
Hits and energy by mastery
It takes 8 ticks and can't progress below 1 green mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits |
|---|---|---|
| 1+ | 1 | 8 |
| 2+ | 2 | 4 |
| 3+ | 3 | 3 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
- 1×Clay
At Clay Digger Stand · 8 ticks
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 1
- ExcavatorZombie-2 ticks to finish
Overview
- Kind
- Craft
- Station
- Clay Digger Stand
- Mastery
- Green mastery
- Mastery required
- 1
- Ticks
- 8
- Game ID
clay_zombie_craft
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[clay_zombie_crafter]
- talenttalent_green
outputs[1]
0{2}
- idclay
- count1
- duration8
- masteryLock1
- linkedPerks[zperk_excavator]
techPoints{1}
- red1