Supply: Cutlery I
Hits and energy by mastery
It takes 8 ticks and can't progress below 5 orange mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 5+ | 1 | 8 | 16 |
| 10+ | 2 | 4 | 8 |
| 15+ | 3 | 3 | 6 |
Base price of what it makes: 100, of what it takes: 180 (-80, -5 per energy at 5 mastery).
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
At Assembly bench II, Assembly bench III · 8 ticks · 16 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 1
- Factory OperativeZombie-2 ticks to finish
Overview
- Kind
- Conveyor
- Station
- Assembly bench II
- Mastery
- Orange mastery
- Mastery required
- 5
- Ticks
- 8
- Energy per tick
- 2
- Game ID
conv_box_cutlery_1
Unlocked by 1
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[conveyor_assemblybench_t2, conveyor_assemblybench_t3]
- talenttalent_orange
inputs[1]
0{2}
- idiron_kit_1
- count4
outputs[1]
0{2}
- idbox_cutlery_1
- count1
- duration8
- energyPerTick2
- masteryLock5
- isConveyortrue
- needsUnlocktrue
- linkedPerks[zperk_factory_operative]
techPoints{1}
- red6