Supply: Preserves II Pumpkin
Hits and energy by mastery
It takes 8 ticks and can't progress below 8 green mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 8+ | 1 | 8 | 16 |
| 16+ | 2 | 4 | 8 |
| 24+ | 3 | 3 | 6 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
At Kitchen II · 8 ticks · 16 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 2
- Factory OperativeZombie-2 ticks to finish
- PreserverZombie+4 mastery
Overview
- Kind
- Conveyor
- Station
- Kitchen II
- Mastery
- Green mastery
- Mastery required
- 8
- Ticks
- 8
- Energy per tick
- 2
- Game ID
conv_box_preserves_2_pumpkin_2
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[conveyor_kitchen_t2]
- talenttalent_green
inputs[2]
0{2}
- idglass_containers
- count1
1{2}
- idpumpkin:2
- count3
outputs[1]
0{2}
- idbox_preserves_2
- count1
- duration8
- energyPerTick2
- masteryLock8
- isConveyortrue
- needsUnlocktrue
- linkedPerks[zperk_factory_operative, zperk_preserver]
techPoints{1}
- green7