Iron Kit I Conv
Hits and energy by mastery
It takes 8 ticks and can't progress below 3 red mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 3+ | 1 | 8 | 16 |
| 6+ | 2 | 4 | 8 |
| 9+ | 3 | 3 | 6 |
Base price of what it makes: 180, of what it takes: 160 (+20, +1.25 per energy at 3 mastery).
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
At Smithy I, Smithy II · 8 ticks · 16 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 1
- Advanced BlacksmithZombie+4 mastery
Overview
- Kind
- Conveyor
- Station
- Smithy I
- Mastery
- Red mastery
- Mastery required
- 3
- Ticks
- 8
- Energy per tick
- 2
- Game ID
conv_iron_kit_1
Unlocked by 1
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[conveyor_furnace_t1, conveyor_furnace_t2]
- talenttalent_red
inputs[1]
0{2}
- idingot_iron
- count1
outputs[1]
0{2}
- idiron_kit_1
- count4
- duration8
- energyPerTick2
- masteryLock3
- isConveyortrue
- needsUnlocktrue
- linkedPerks[zperk_advanced_blacksmith]
techPoints{1}
- red4