Sculpture Kit I
Hits and energy by mastery
It takes 6 ticks and can't progress below 6 orange mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 6+ | 1 | 6 | 12 |
| 12+ | 2 | 3 | 6 |
| 18+ | 3 | 2 | 4 |
Base price of what it makes: 20, of what it takes: 10 (+10, +0.83 per energy at 6 mastery).
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
- 2×Stone
Makes
At Assembly bench II, Assembly bench III · 6 ticks · 12 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 2
- Factory OperativeZombie-2 ticks to finish
- Novice StonemasonZombie+2 mastery
Overview
- Kind
- Conveyor
- Station
- Assembly bench II
- Mastery
- Orange mastery
- Mastery required
- 6
- Ticks
- 6
- Energy per tick
- 2
- Game ID
conv_sculpture_kit_1
Unlocked by 1
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[conveyor_assemblybench_t2, conveyor_assemblybench_t3]
- talenttalent_orange
inputs[1]
0{2}
- id1h_stone
- count2
outputs[1]
0{2}
- idsculpture_kit_1
- count1
- duration6
- energyPerTick2
- masteryLock6
- isConveyortrue
- needsUnlocktrue
- linkedPerks[zperk_factory_operative, zperk_novice_stonemason]
techPoints{1}
- red6