Fabric
Hits and energy by mastery
It takes 4 ticks and can't progress below 5 green mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 5+ | 1 | 4 | 4 |
| 10+ | 2 | 2 | 2 |
| 15+ | 3 | 2 | 2 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
- 1, or 2 with Tailor×Fabric
At Weaving Loom · 4 ticks · 4 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Overview
- Kind
- Craft
- Station
- Weaving Loom
- Mastery
- Green mastery
- Mastery required
- 5
- Ticks
- 4
- Energy per tick
- 1
- Game ID
fabric_flax
Unlocked by 1
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[weaving_loom]
- talenttalent_green
inputs[1]
0{2}
- idthread_flax
- count4
outputs[1]
0{2}
- idfabric_flax
count{1}
- formula1+#zperk_tailor
- duration4
- energyPerTick1
- masteryLock5
- needsUnlocktrue
techPoints{1}
- green2