Improve organ I Brain
Hits and energy by mastery
It takes 8 ticks and can't progress below 7 blue mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 7+ | 1 | 8 | 16 |
| 14+ | 2 | 4 | 8 |
| 21+ | 3 | 3 | 6 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
- 1×Any brain
- 1×Organ Improver
Makes
- 1×Brain
At Formulation Bench · 8 ticks · 16 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 2
- Formula oneKeeper+4 mastery
- Mad necrochemistZombie+3 mastery
Overview
- Kind
- Craft
- Station
- Formulation Bench
- Mastery
- Blue mastery
- Mastery required
- 7
- Ticks
- 8
- Energy per tick
- 2
- Game ID
organ_improver_white_brain
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[formulation_bench]
- talenttalent_blue
inputs[2]
0{4}
- idgr_brain
- count1
- groupitems
- anyOf[brain_1_0:1, brain_0_1:1, brain_2_1:2, brain_0_2:2, brain_3_1:3, brain_0_3:3]
1{2}
- idorgan_improver_white
- count1
outputs[1]
0{2}
- idbrain_0_3:3
- count1
- duration8
- energyPerTick2
- insanityPerTick0.15000000596046448
- masteryLock7
- needsUnlocktrue
- linkedPerks[perk_formula_one, zperk_formulation_talent]
techPoints{2}
- red1
- blue3