Drink enhancement I Juice
Hits and energy by mastery
It takes 6 ticks and can't progress below 4 green mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 4+ | 1 | 6 | 12 |
| 8+ | 2 | 3 | 6 |
| 12+ | 3 | 2 | 4 |
Base price of what it makes: 28, of what it takes: 425 (-397, -33.08 per energy at 4 mastery).
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
At Kitchen Table, Kitchen Table II · 6 ticks · 12 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 2
- Formula oneKeeper+4 mastery
- Mad necrochemistZombie+3 mastery
Overview
- Kind
- Craft
- Station
- Kitchen Table
- Mastery
- Green mastery
- Mastery required
- 4
- Ticks
- 6
- Energy per tick
- 2
- Game ID
quality_food_silver_grape_juice
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[kitchen_table, kitchen_table_t2]
- talenttalent_green
inputs[2]
0{2}
- idgrape_juice:1
- count1
1{2}
- idquality_food_silver
- count1
outputs[1]
0{2}
- idgrape_juice:2
- count1
- duration6
- energyPerTick2
- masteryLock4
- needsUnlocktrue
- linkedPerks[perk_formula_one, zperk_formulation_talent]
techPoints{2}
- green1
- blue1