Shardmite
Feeds on crystal dust and uses crystallised spines to protect itself from danger.
Show on the map17 places, positioned with the game’s own compass code
Hunter’s notes
I don’t find this creature particularly notable or interesting. It should learn to fly, or breathe flames, or sing hauntingly. Anything to justify its existence.
The notes unlock after 15 kills.
Nail hits to kill
Its 15 HP over the nail's damage per hit at each upgrade, plain and with Fragile or Unbreakable Strength (×1.5, rounded the game's way).
| Nail | Damage | Hits | With Strength |
|---|---|---|---|
| Old Nail | 5 | 3 | 2 (8 a hit) |
| Sharpened Nail | 9 | 2 | 2 (14 a hit) |
| Channelled Nail | 13 | 2 | 1 (20 a hit) |
| Coiled Nail | 17 | 1 | 1 (26 a hit) |
| Pure Nail | 21 | 1 | 1 (32 a hit) |
Where it is, its HP and Geo there 7
HP and Geo are read from each scene’s own HealthManager, so they’re exact for that place. Geo with Fragile Greed follows the game’s rule: each coin size gets 20% more coins, rounded up.
| Area | HP | Geo | With Greed | Placed | Map |
|---|---|---|---|---|---|
| Crystal Peak | 15 | 2 | 3 | 17 | Show |
Overview
- HP
- 15
- Geo per kill
- 2
- Geo with Fragile Greed
- 3
- Kills for the Hunter’s notes
- 15
- Placed copies
- 17
- Kind
- Enemy