Small Scrap Pile
Overview
- Kind
- Block
- Game ID
Deco_Trash
How to get it
Drops 1
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Fishing Trap | Harvest (fully grown) | 3% | 0.03 | 0–1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Other loot tables 2
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Container Trash | 100% | 1 |
| Goblin Thief Fall | 30% | 0.45 |
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Fishing Trap | 33 | 331 | 3% | 14.2% | 26.5% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
When broken or harvested
| Item | Chance | Average | Range |
|---|---|---|---|
| Scraps | 20% | 0.2 | 0–1 |
Raw game dataResolved from Server/Item/Items/Deco/Deco_Trash.json and its parents
- iconIcons/ItemsGenerated/Deco_Trash.png
- setScrap
- isBlocktrue
gathering[1]
0{2}
- howSoft
- droplistScrap_Pile_Small
- hasIcontrue