Sourcemined
Hytale
ItemVerified on v0.7.2

Gold Ore

Can be smelted into a Gold Ingot at a Furnace.

Overview

Item level
10
Category
Ores
Stack size
25
Kind
Item
Game ID
Ore_Gold

How to get it

Craft

SalvagebenchProcessing4 s

Need several? The crafting calculator expands this recipe down to raw materials.

Drops 7

SourceHowChanceAverageRange
Gold Ore - BasaltBlockMine or break100%11
Gold Ore - CalciteBlockMine or break100%11
Gold Ore - SandstoneBlockMine or break100%11
Gold Ore - ShaleBlockMine or break100%11
Gold Ore - StoneBlockMine or break100%11
Gold Ore - VolcanicBlockMine or break100%11
Fishing TrapBlockHarvest (fully grown)0.06%00–4

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Other loot tables 21

Chests, structures and events use these tables; the game files don't say which ones on their own.

Loot tableChanceAverage
Zone1 Goblin Tier331.9%0.81
Zone1 Goblin Tier123.1%0.61
Zone1 Goblin Tier223.1%0.37
Zone4 Encounters Tier413.7%0.36
Zone1 Encounters Tier413.7%0.36
Zone2 Encounters Tier413.7%0.36
Zone3 Encounters Tier411%0.29
Portals Oasis9.3%0.15
Zone1 Kweebec Tier39.2%0.14
Zone1 Trork Tier39.2%0.14
Zone1 Undead Tier39.2%0.14
Zone4 Undead Tier39.2%0.14
Zone1 Encounters Tier39.2%0.14
Zone4 Encounters Tier39.2%0.14
Zone2 Undead Tier39.2%0.14
Zone2 Encounters Tier39.2%0.14
Zone3 Kweebec Tier38.1%0.13
Zone3 Trork Tier38.1%0.13
Zone3 Outlander Tier38.1%0.13
Zone3 Undead Tier38.1%0.13
Zone3 Encounters Tier38.1%0.13

Salvage 1

Salvaging these at a Salvage bench gives this item back:

  • Salvage Gold

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
Gold Ore - BasaltMine or break110100%100%100%
Gold Ore - CalciteMine or break110100%100%100%
Gold Ore - SandstoneMine or break110100%100%100%
Gold Ore - ShaleMine or break110100%100%100%
Gold Ore - StoneMine or break110100%100%100%
Gold Ore - VolcanicMine or break110100%100%100%
Fishing TrapHarvest (fully grown)6406,3980.06%0.31%0.62%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

Craft or farm?

Craft one

Raw materials through 0 crafting steps.

Farm one

About 1 breaks of Gold Ore - Basalt (mine or break), the source with the most per try.

Used to make 1

Raw game dataResolved from Server/Item/Items/Ore/Gold/Ore_Gold.json and its parents
  • level10
  • categoryBlocks.Ores
  • categories[Blocks.Ores]
  • maxStack25
  • iconIcons/ItemsGenerated/Ore_Gold.png
  • recipe{4}
    • inputs[1]
      • 0{3}
        • idSalvage_Gold
        • qty1
        • resourcetrue
    • outputs[1]
      • 0{2}
        • idOre_Gold
        • qty1
    • bench{2}
      • idSalvagebench
      • typeProcessing
    • time4
  • hasIcontrue