Sourcemined
Hytale
BlockVerified on v0.7.2

Moss

Overview

Item level
17
Category
Plants
Kind
Block
Game ID
Plant_Moss_Green

How to get it

Drops 9

SourceHowChanceAverageRange
Green Hanging MossBlockBreak by hand100%2.51–4
Green Moss BlockBlockBreak by hand100%2.51–4
Green Moss RugBlockBreak by hand100%2.51–4
Green Wall MossBlockBreak by hand100%2.51–4
Pink Moss RugBlockBreak by hand100%2.51–4
Short MossBlockBreak by hand100%2.51–4
Sorrel RugBlockBreak by hand100%2.51–4
MosshornMobHarvest13.3%0.20–2
Plain MosshornMobHarvest13.3%0.20–2

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
Green Hanging MossBreak by hand0.44100%100%100%
Green Moss BlockBreak by hand0.44100%100%100%
Green Moss RugBreak by hand0.44100%100%100%
Green Wall MossBreak by hand0.44100%100%100%
Pink Moss RugBreak by hand0.44100%100%100%
Short MossBreak by hand0.44100%100%100%
Sorrel RugBreak by hand0.44100%100%100%
MosshornHarvest55013.3%51.1%76.1%
Plain MosshornHarvest55013.3%51.1%76.1%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

When broken or harvested

Break by hand
Drops: Break by hand
ItemChanceAverageRange
Moss100%2.51–4
Plant Fiber20%0.30–2

Used to make 5

Raw game dataResolved from Server/Item/Items/Plant/Moss/Plant_Moss_Green.json and its parents
  • level17
  • categoryBlocks.Plants
  • categories[Blocks.Plants]
  • iconIcons/ItemsGenerated/Plant_Moss.png
  • isBlocktrue
  • gathering[1]
    • 0{2}
      • howSoft
      • droplistPlant_Moss_Block_Green
  • hasIcontrue