Limestone Cobble
Overview
- Item level
- 10
- Category
- Rocks
- Stack size
- 100
- Kind
- Block
- Game ID
Rock_Lime_Cobble
How to get it
Drops 4
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Kenolite Stalactite - Large | Mine or break | 100% | 1 | 1 |
| Limestone | Mine or break | 100% | 1 | 1 |
| Limestone Stalactite - Large | Mine or break | 100% | 1 | 1 |
| Limestone Stalactite - Small | Mine or break | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Kenolite Stalactite - Large | 1 | 10 | 100% | 100% | 100% |
| Limestone | 1 | 10 | 100% | 100% | 100% |
| Limestone Stalactite - Large | 1 | 10 | 100% | 100% | 100% |
| Limestone Stalactite - Small | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Salvages into
Raw game dataResolved from Server/Item/Items/Rock/Lime/Rock_Lime_Cobble.json and its parents
- level10
- categoryBlocks.Rocks
- categories[Blocks.Rocks]
- maxStack100
- iconIcons/ItemsGenerated/Rock_Lime_Cobble.png
- setRock_Lime
- isBlocktrue
- hasIcontrue