Copper Hatchet
Effective for cutting down trees.
The Kweebecs acknowledge that some cultures require wood as a resource. As long as you avoid entering their woodlands with such a blade bared, it's unlikely they'll ever bring it up.
Overview
- Quality
- common
- Item level
- 11
- Category
- Tools
- Durability
- 300
- Kind
- Item
- Game ID
Tool_Hatchet_Copper
Damage per attack
| Attack | Physical |
|---|---|
| Hatchet Chop | 5 |
Base damage before armor and buffs.
How to get it
Craft
- 3×Copper Ingot
- 6×Any wood trunk
- 3×Plant Fiber
- →
- 1×Copper Hatchet
Need several? The crafting calculator expands this recipe down to raw materials.
Other loot tables 31
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone3 Kweebec Tier1 | 5.9% | 0.06 |
| Zone3 Outlander Tier1 | 5.9% | 0.06 |
| Zone3 Undead Tier1 | 5.9% | 0.06 |
| Zone3 Encounters Tier1 | 5.9% | 0.06 |
| Portals Oasis | 5.9% | 0.06 |
| Zone2 Undead Tier3 | 5.9% | 0.06 |
| Zone2 Encounters Tier3 | 5.9% | 0.06 |
| Zone3 Trork Tier1 | 5.9% | 0.06 |
| Zone3 Kweebec Tier2 | 5.6% | 0.06 |
| Zone3 Outlander Tier2 | 5.6% | 0.06 |
| Zone3 Undead Tier2 | 5.6% | 0.06 |
| Zone3 Encounters Tier2 | 5.6% | 0.06 |
| Zone2 Encounters Tier4 | 5.6% | 0.06 |
| Zone3 Trork Tier2 | 5.6% | 0.06 |
| Zone2 Feran Tier2 | 1.5% | 0.02 |
| Zone1 Encounters Tier4 | 1.5% | 0.02 |
| Zone2 Encounters Tier2 | 1.5% | 0.02 |
| Zone2 Undead Tier2 | 1.5% | 0.02 |
| Zone1 Kweebec Tier3 | 0.97% | 0.01 |
| Zone1 Trork Tier3 | 0.97% | 0.01 |
| Zone2 Feran Tier1 | 0.97% | 0.01 |
| Zone1 Undead Tier3 | 0.97% | 0.01 |
| Zone2 Encounters Tier1 | 0.97% | 0.01 |
| Zone2 Undead Tier1 | 0.97% | 0.01 |
| Zone1 Encounters Tier3 | 0.97% | 0.01 |
| Zone1 Goblin Tier3 | 0.97% | 0.01 |
| Zone1 Kweebec Tier2 | 0.67% | 0.01 |
| Zone1 Goblin Tier2 | 0.67% | 0.01 |
| Zone1 Undead Tier2 | 0.67% | 0.01 |
| Zone1 Encounters Tier2 | 0.67% | 0.01 |
| Zone1 Trork Tier2 | 0.67% | 0.01 |
Salvages into
Raw game dataResolved from Server/Item/Items/Tool/Hatchet/Tool_Hatchet_Copper.json and its parents
- qualityCommon
- level11
- categoryItems.Tools
- categories[Items.Tools]
- maxDurability300
- iconIcons/ItemsGenerated/Tool_Hatchet_Copper.png
- setTool_Stone
damage{1}
Hatchet_Chop{1}
- Physical5
tool{2}
Specs[15]
0{2}
- Power1
- GatherTypeSoftBlocks
1{2}
- Power0.05
- GatherTypeSoils
2{2}
- Power0.2
- GatherTypeWoods
3{2}
- Power0.05
- GatherTypeRocks
4{2}
- Power0.5
- GatherTypeBenches
5{4}
- Power0.001
- GatherTypeMetals
- IsIncorrecttrue
- HitSoundLayerSFX_Pickaxe_Impact_Poor
6{2}
- Power0.017
- GatherTypeVolcanicRocks
7{2}
- Power0.042
- GatherTypeOreCopper
8{2}
- Power0.036
- GatherTypeOreIron
9{2}
- Power0.036
- GatherTypeOreSilver
10{2}
- Power0.036
- GatherTypeOreGold
11{2}
- Power0.032
- GatherTypeOreThorium
12{2}
- Power0.032
- GatherTypeOreCobalt
13{2}
- Power0.028
- GatherTypeOreAdamantite
14{2}
- Power0.025
- GatherTypeOreMithril
DurabilityLossBlockTypes[1]
0{2}
- BlockSets[Stone, Rock, Ores, Soil, Wood]
- DurabilityLossOnHit0.25
recipe{4}
inputs[3]
0{2}
- idIngredient_Bar_Copper
- qty3
1{3}
- idWood_Trunk
- qty6
- resourcetrue
2{2}
- idIngredient_Fibre
- qty3
outputs[1]
0{2}
- idTool_Hatchet_Copper
- qty1
bench{3}
- idWorkbench
- typeCrafting
- categories[Workbench_Tools]
- time3
- hasIcontrue