Sourcemined
Hytale
ItemrareVerified on v0.7.2

Thorium Mace

Overview

Quality
rare
Item level
30
Category
Weapons
Durability
350
Kind
Item
Game ID
Weapon_Mace_Thorium

Damage per attack

AttackPhysical
Swing Left36
Swing Right36
Swing Up Left36
Swing Left Charged52
Swing Right Charged52
Swing Up Left Charged52
Groundslam116

Base damage before armor and buffs.

How to get it

Craft

Need several? The crafting calculator expands this recipe down to raw materials.

Other loot tables 13

Chests, structures and events use these tables; the game files don't say which ones on their own.

Loot tableChanceAverage
Zone4 Undead Tier32.4%0.02
Zone4 Encounters Tier32.4%0.02
Zone4 Encounters Tier42.2%0.02
Zone3 Encounters Tier40.67%0.01
Zone4 Undead Tier20.67%0.01
Zone4 Encounters Tier20.67%0.01
Zone3 Kweebec Tier30.47%0
Zone4 Undead Tier10.47%0
Zone4 Encounters Tier10.47%0
Zone3 Trork Tier30.47%0
Zone3 Outlander Tier30.47%0
Zone3 Undead Tier30.47%0
Zone3 Encounters Tier30.47%0

Every mace by tier

ItemLevelStrongest hitWeakest hit
Crude Mace85919
Copper Mace107423
Scrap Mace158326
Iron Mace209329
Stone Trork Mace2510433
Thorium Mace3011636
Cobalt Mace3511636
Adamantite Mace4014645
Mithril Mace5018356
Onyxium Mace5018356

Base values before buffs and enchantments.

Salvages into

SalvagebenchProcessing4 s
Raw game dataResolved from Server/Item/Items/Weapon/Mace/Weapon_Mace_Thorium.json and its parents
  • qualityRare
  • level30
  • categoryItems.Weapons
  • categories[Items.Weapons]
  • maxDurability350
  • iconIcons/ItemsGenerated/Weapon_Mace_Thorium.png
  • damage{7}
    • Swing_Left{1}
      • Physical36
    • Swing_Right{1}
      • Physical36
    • Swing_Up_Left{1}
      • Physical36
    • Swing_Left_Charged{1}
      • Physical52
    • Swing_Right_Charged{1}
      • Physical52
    • Swing_Up_Left_Charged{1}
      • Physical52
    • Groundslam{1}
      • Physical116
  • recipe{4}
    • inputs[3]
      • 0{2}
        • idIngredient_Bar_Thorium
        • qty12
      • 1{2}
        • idIngredient_Leather_Medium
        • qty4
      • 2{2}
        • idIngredient_Fabric_Scrap_Linen
        • qty3
    • outputs[1]
      • 0{2}
        • idWeapon_Mace_Thorium
        • qty1
    • bench{4}
      • idWeapon_Bench
      • typeCrafting
      • categories[Weapon_Mace]
      • tier2
    • time4
  • hasIcontrue