Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Take 1 damage and heal all allies 1 HP. | Take 1 damage, heal all allies 1 HP and give them +1 mana. |
| Damage instance › Effects › Mana Gain | — | 1 |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Necromancer class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Necromancer
- Mana cost
- 3
- Type
- Spell
- Game ID
BloodRain
Raw game dataExactly as defined in data/abilities/necromancer_abilities.gon
- templatespell
meta{3}
- nameABILITY_BLOODRAIN_NAME
- descABILITY_BLOODRAIN_DESC
- classNecromancer
graphics{2}
- particlenone
- animationselfHarm
cost{2}
- mana3
- infcantriptrue
target{6}
- target_modenone
- aoe_modeall
- aoe_considers_character_sizefalse
- knockback_modezero
- aoe_restrictionsallies_only
- aoe_excludes_selftrue
self_damage{1}
- damage1
damage_instance{1}
- heal1
- categorynecromancer
- upgradedToBloodRain2