Cannon Ball!
Target any tile. At the beginning of your next turn, jump to that tile. If you land on a unit, stun it.
(Castable once per turn.)
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Target any tile. At the beginning of your next turn, jump to that tile. If you land on a unit, stun it. (Castable once per turn.) | Target any tile. At the beginning of your next turn, jump to that tile. If you land on a unit, damage and stun it. (This spell costs less.) (Castable once per turn.) |
| Cost › Mana | 4 | 2 (−2) |
| Damage instance › Damage | 0 | 10+bonus_melee_ability_damage |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Butcher class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Butcher
- Mana cost
- 4
- Damage
- 0
- Type
- Jump attack
- Game ID
CannonBall
Raw game dataExactly as defined in data/abilities/butcher_abilities.gon
- templatejump_attack
meta{3}
- nameABILITY_CANNONBALL_NAME
- descABILITY_CANNONBALL_DESC
- classButcher
graphics{1}
- jump_attack_animationland
cost{2}
- mana4
- cantriptrue
target{7}
- max_range20
- delayed_triggertrue
- aoe_modeoccupied_tiles
- min_aoe0
- max_aoe0
- aoe_excludes_selffalse
- restrictionsnone
damage_instance{2}
- damage0
effects{2}
- IgnoreSelf1
- Stun1
- categorybutcher
- upgradedToCannonBall2