Catbot Catbot
Spawn a Catbot and give it your current weapon.
(You will not get the weapon back)
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Spawn a Catbot and give it your current weapon. (You will not get the weapon back) | Spawn a Catbot and give it your current weapon. Gain +1 Tech and refresh your basic action. (You will not get the weapon back) |
| Self damage › Effects › Refresh Act Points | — | 1 |
| Self damage › Effects › Tech | — | 1 |
Every field that differs between the two levels in the game files.
Classes that can get it 1
- Tinkerer · starter
A Tinkerer class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Tinkerer
- Mana cost
- 8
- Type
- Spawn
- Game ID
Catbot
Raw game dataExactly as defined in data/abilities/tinkerer_abilities.gon
- templatespawn
meta{3}
- nameABILITY_CATBOT_NAME
- descABILITY_CATBOT_DESC
- classTinkerer
- tags[summon]
graphics{2}
- lobtrue
- animationtinker
cost{2}
- infcantriptrue
- mana8
target{5}
- min_range1
- max_range1
- max_aoe0
- range_excludes_blockingfalse
- restrictionsaoe_must_exist
spawn{1}
- objectCatbot
- categorytinkerer
- upgradedToCatbot2