Control Plants
Create a tall grass tile, then all enemies on grass element tiles take 1 damage.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Create a tall grass tile, then all enemies on grass element tiles take 1 damage. | Create a tall grass tile, then all enemies on grass element tiles take 1 damage and gain Poison 1. |
| Chain ability | ControlPlantsPartTwo | ControlPlantsPartTwo2 |
| Target › Max range | 4 | 6 (+2) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Druid class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Druid
- Mana cost
- 4
- Damage
- 1
- Type
- Spell
- Game ID
ControlPlants
Raw game dataExactly as defined in data/abilities/druid_abilities.gon
- templatespell
- chain_abilityControlPlantsPartTwo
meta{4}
- nameABILITY_CONTROLPLANTS_NAME
- descABILITY_CONTROLPLANTS_DESC
- classDruid
- type_iconmisc
graphics{1}
- particleVineWhip
cost{2}
- infcantriptrue
- mana4
target{3}
- min_range1
- max_range4
- max_aoe0
damage_instance{4}
- damage1
- typespell
effects{2}
- ChangeTileTallGrassTile
- OverrideDamage0
- elements[Grass]
- categorydruid
- upgradedToControlPlants2