Death Metal Upgraded
A song that explodes a random enemy. If this hits a boss, it instead inflicts Fear. Inflict Madness on each other enemy.
Classes that can get it 1
A Druid class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Druid
- Mana cost
- 13
- Damage
- 0
- Type
- Spell
- Variant of
- Death Metal
- Game ID
DeathMetal2
Raw game dataExactly as defined in data/abilities/druid_abilities.gon
- templatespell
meta{3}
- nameABILITY_DEATHMETAL_NAME
- descABILITY_DEATHMETAL2_DESC
- classDruid
- tags[musical]
graphics{2}
- animationsing3
- particleNone
cost{2}
- mana13
- infcantriptrue
target{4}
- target_moderandom_tile
- max_aoe20
- max_range20
- restrictions[must_have_living_character, must_have_enemy]
damage_instance{2}
- damage0
effects{2}
Conditional_Boss{3}
- Fear1
- VisualFXExplosion
- ExplodeCharacter_NoDie5
Else{1}
- ExplodeCharacter5
- variant_ofDeathMetal
splash_damage{2}
- damage0
effects{1}
Conditional_Enemy{1}
- Madness1
- categorydruid
- upgradeOfDeathMetal