Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Inflict Attraction on all enemies within range 4. | Jump to a tile, then inflict Attraction on all enemies within range 4. |
| Damage instance › Type | — | spell |
| Graphics › Jump attack animation | — | land |
| Graphics › Particle | none | — |
| Meta › Type icon | misc | — |
| Target › Aoe mode | — | standard |
| Target › Max range | — | 4 |
| Target › Min aoe | — | 0 |
| Target › Target mode | none | — |
| Template | spell | jump_attack |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Butcher class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Butcher
- Mana cost
- 10
- Damage
- 0
- Type
- Spell
- Game ID
DeliciousScent
Raw game dataExactly as defined in data/abilities/butcher_abilities.gon
- templatespell
meta{4}
- nameABILITY_DELICIOUSSCENT_NAME
- descABILITY_DELICIOUSSCENT_DESC
- classButcher
- type_iconmisc
graphics{1}
- particlenone
cost{2}
- infcantriptrue
- mana10
target{3}
- target_modenone
- max_aoe4
- aoe_excludes_selftrue
damage_instance{2}
- damage0
effects{1}
Conditional_Enemy{1}
- Attraction1
- categorybutcher
- upgradedToDeliciousScent2