Make a Wish
Spend a coin to spawn a random pickup on a random tile.
(Castable once per turn.)
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Spend a coin to spawn a random pickup on a random tile. (Castable once per turn.) | Spend a coin to spawn a random pickup on an empty tile of your choice. (Castable once per turn.) |
| Target › Max aoe | 20 | 0 (−20) |
| Target › Max range | — | 20 |
| Target › Restrictions | — | aoe_must_exist |
| Target › Target mode | none | tile |
Every field that differs between the two levels in the game files.
Classes that can get it 1
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 |
|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% |
| 10 | 45% | 25.2% | 12.8% | 6.5% |
| 30 | 95% | 52% | 27% | 13.7% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Colorless
- Mana cost
- 0
- Type
- Spawn
- Game ID
Donate
Raw game dataExactly as defined in data/abilities/colorless_abilities.gon
- templatespawn
meta{4}
- nameABILITY_MAKEAWISH_NAME
- descABILITY_MAKEAWISH_DESC
- classColorless
- type_iconmisc
graphics{1}
- lobtrue
sounds{1}
- ontriggerSpawn_Donate
cost{3}
- mana0
- coins1
- cantriptrue
target{6}
- target_modenone
- aoe_modesquare
- max_aoe20
- min_targets1
- max_targets1
- aoe_restrictions[must_be_empty]
spawn{2}
- objectRandomPickup
- layerpickups
- categorycolorless
- upgradedToDonate2