Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Attack a unit in melee range. If this kills it, it becomes 3 food pickups. | Attack a unit in melee range for more damage. If this kills it, it becomes 3 food pickups. |
| Damage instance › Damage | 3+bonus_melee_ability_damage | 6+bonus_melee_ability_damage |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Butcher class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Butcher
- Mana cost
- 5
- Damage
- 3+bonus_melee_ability_damage
- Type
- Melee attack
- Game ID
Gib
Raw game dataExactly as defined in data/abilities/butcher_abilities.gon
- templatemelee_attack
meta{3}
- nameABILITY_GIB_NAME
- descABILITY_GIB_DESC
- classButcher
graphics{1}
- animationgroundpound
cost{2}
- infcantriptrue
- mana5
damage_instance{2}
- damage3+bonus_melee_ability_damage
effects{2}
- SpawnThingIfHitKillsFood
__dupes[2]
- 0[SpawnThingIfHitKills, Food]
- 1[SpawnThingIfHitKills, Food]
- categorybutcher
- upgradedToGib2