Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | You or an adjacent unit gains a random positive effect. | You or an adjacent unit heals a random amount of HP, gains +1 to a random stat, and gains a random positive effect. |
| Damage instance › Effects › Conditional Can Be Healed › Random Status From Pool › Bonus Damage | -5 | — |
| Damage instance › Effects › Conditional Can Be Healed › Random Status From Pool › Divine Shield | 1 | — |
| Damage instance › Effects › Conditional Can Be Healed › Random Status From Pool › Gain Coins | 1 | — |
| Damage instance › Effects › Conditional Can Be Healed › Random Status From Pool › Random Stat Up | 1 | — |
| Damage instance › Effects › Conditional Can Be Healed › Random Status From Pool › Shield | 2 | — |
| Damage instance › Effects › Conditional Can Be Healed › Random Status From Pool › dupes | [["BonusDamage",-4],["BonusDamage",-3],["RandomStatUp",1]] | — |
| Damage instance › Effects › Else › Random Status From Pool › Divine Shield | 1 | — |
| Damage instance › Effects › Else › Random Status From Pool › Gain Coins | 1 | — |
| Damage instance › Effects › Else › Random Status From Pool › Random Stat Up | 1 | — |
| Damage instance › Effects › Else › Random Status From Pool › Shield | 2 | — |
| Damage instance › Effects › Else › Random Status From Pool › dupes | [["RandomStatUp",1]] | — |
| Damage instance › Effects › Random Stat Up | — | 1 |
| Damage instance › Effects › Random Status From Pool › Damage Up | — | 1 |
| Damage instance › Effects › Random Status From Pool › Divine Shield | — | 1 |
| Damage instance › Effects › Random Status From Pool › Gain Coins | — | 1 |
| Damage instance › Effects › Random Status From Pool › Kinetic Spikes | — | 1 |
| Damage instance › Effects › Random Status From Pool › Move Quivered | — | 1 |
| Damage instance › Effects › Random Status From Pool › Quivered | — | 1 |
| Damage instance › Effects › Random Status From Pool › Shield | — | 2 |
| Damage instance › Effects › Random Status From Pool › Spell Damage Up | — | 1 |
| Damage instance › Heal | 0 | X+1 |
| Graphics › Particle | fx_statup | HealSmall |
| Meta › Icon damage display | — | 1-5 |
| Meta › Icon shell frame | — | big_damage |
| Target › N | — | 4 |
| Target › X is | — | random_0_to_N |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Medic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Medic
- Mana cost
- 3
- Type
- Targeted status
- Game ID
Grace
Raw game dataExactly as defined in data/abilities/medic_abilities.gon
- templatetargeted_status
keyword_tooltips{0}
meta{4}
- nameABILITY_GRACE_NAME
- descABILITY_GRACE_DESC
- classMedic
- type_iconbuff
graphics{2}
- animationpray
- particlefx_statup
cost{2}
- mana3
- infcantriptrue
target{2}
- min_range0
- max_range1
damage_instance{3}
- heal0
effects{2}
Conditional_CanBeHealed{1}
RandomStatusFromPool{6}
- BonusDamage-5
__dupes[3]
- 0[BonusDamage, -4]
- 1[BonusDamage, -3]
- 2[RandomStatUp, 1]
- DivineShield1
- GainCoins1
- Shield2
- RandomStatUp1
Else{1}
RandomStatusFromPool{5}
- DivineShield1
- GainCoins1
- Shield2
- RandomStatUp1
__dupes[1]
- 0[RandomStatUp, 1]
- elements[Holy]
- categorymedic
- upgradedToGrace2