Grant Life Upgraded
Give a unit All Stats Up, Charge 2, and heal them 2. You get All Stats Down.
Classes that can get it 1
A Druid class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Druid
- Mana cost
- 2
- Damage
- 0
- Type
- Targeted status
- Variant of
- Grant Life
- Game ID
GrantLife2
Raw game dataExactly as defined in data/abilities/druid_abilities.gon
- templatetargeted_status
meta{3}
- nameABILITY_GRANTLIFE_NAME
- descABILITY_GRANTLIFE2_DESC
- classDruid
- tags[musical]
graphics{1}
- animationsing1
cost{2}
- infcantriptrue
- mana2
target{3}
- min_range1
- max_range5
- max_aoe0
self_damage{1}
effects{1}
- AllStatsUp-1
damage_instance{4}
- damage0
- typespell
effects{2}
- AllStatsUp1
- Charge2
- heal2
- variant_ofGrantLife
- categorydruid
- upgradeOfGrantLife