Classes that can get it 1
- Butcher · starter
A Butcher class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Butcher
- Mana cost
- 2
- Damage
- 0
- Type
- Spell
- Variant of
- Grill
- Game ID
Grill2
Raw game dataExactly as defined in data/abilities/butcher_abilities.gon
- templatespell
meta{3}
- nameABILITY_GRILL_NAME
- descABILITY_GRILL2_DESC
- classButcher
graphics{2}
- particleFireSpin
- palette6
cost{2}
- infcantriptrue
- mana2
target{4}
- max_aoe0
- max_range20
- restrictionsnone
- target_requires_tagfood
damage_instance{3}
- damage0
effects{2}
- ChangeTileFireTile
- Burn1
- elements[Fire]
- variant_ofGrill
- categorybutcher
- upgradeOfGrill