Sourcemined
Mewgenics
AbilityVerified on build 25143593

Hallucinate

Spawn a friendly illusion of a random unit that fades away after one turn.

Base and upgraded

BaseUpgraded
EffectSpawn a friendly illusion of a random unit that fades away after one turn.Spawn a friendly illusion of a random unit that fades away after one turn. The illusion gets +4 and +2 Damage.
Spawn › Additional passives › Damage Up—2
Spawn › Additional passives › Speed Up—4
Target › Max range120 (+19)

Every field that differs between the two levels in the game files.

Classes that can get it 1

A Psychic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).

Passing it to kittens

StimulationInherits an abilityThis one, parent knows 1…knows 2…knows 4Picks the class parent
020%10.9%5.5%2.7%50%
1045%25.2%12.8%6.5%55%
3095%52%27%13.7%65%

Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.

Overview

Class
Psychic
Mana cost
7
Type
Spawn
Game ID
Hallucinate
Raw game dataExactly as defined in data/abilities/psychic_abilities.gon
  • templatespawn
  • meta{3}
    • nameABILITY_HALLUCINATE_NAME
    • descABILITY_HALLUCINATE_DESC
    • classPsychic
  • tags[summon]
  • graphics{1}
    • animationthinking
  • cost{2}
    • infcantriptrue
    • mana7
  • target{5}
    • min_range1
    • max_range1
    • max_aoe0
    • restrictionsmust_have_line_of_sight
    • aoe_restrictions[exclude_blocking]
  • spawn{3}
    • objectRANDOM_1X1_ENEMY
    • factionself
    • additional_passives{4}
      • SafeDoomed1
      • InjuryImmunity1
      • FadeInsteadOfDie1
      • IllusionTint1
  • categorypsychic
  • upgradedToHallucinate2