Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Inflict Fear on an adjacent unit. | Inflict Fear on a unit up to five tiles away. |
| Target › Max range | — | 5 |
| Target › Target mode | — | tile |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Tank class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Tank
- Mana cost
- 5
- Damage
- 0
- Type
- Melee attack
- Game ID
Intimidate
Raw game dataExactly as defined in data/abilities/tank_abilities.gon
- templatemelee_attack
meta{4}
- nameABILITY_INTIMIDATE_NAME
- descABILITY_INTIMIDATE_DESC
- classTank
- type_icondefense
graphics{1}
- animationangry
cost{2}
- infcantriptrue
- mana5
damage_instance{5}
- damage0
- typestatus_spell
- makes_contactfalse
- incidentally_collects_pickupsfalse
effects{1}
- Fear1
- categorytank
- upgradedToIntimidate2