Iron Head
Dash forward up to 3 tiles, gain +4 Shield then damage and knock back adjacent units.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Dash forward up to 3 tiles, gain +4 then damage and knock back adjacent units. | Dash forward up to 10 tiles, gain +4 then damage and knock back adjacent units with +5 knockback damage. |
| Damage instance › Effects › Override Knockback Damage | — | 5 |
| Target › Max range | 3 | 10 (+7) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Tank class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Tank
- Mana cost
- 6
- Damage
- 0
- Type
- Dash attack
- Game ID
IronHead
Raw game dataExactly as defined in data/abilities/tank_abilities.gon
- templatedash_attack
meta{3}
- nameABILITY_IRONHEAD_NAME
- descABILITY_IRONHEAD_DESC
- classTank
graphics{3}
- dash_start_animationdashstart
- dash_animationdash
- dash_attack_animationblock
cost{2}
- mana6
- infcantriptrue
target{10}
- max_range3
- min_range1
- target_modetile
- range_modecross
- aoe_modestandard
- min_aoe1
- max_aoe1
- knockback_modecharacter_to_tile
- aoe_considers_character_sizetrue
- aoe_excludes_selftrue
self_damage{1}
effects{1}
- Shield4
damage_instance{2}
- damage0
- knockback1
- categorytank
- upgradedToIronHead2