Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Charm an enemy within your line of sight for the rest of the battle. | Charm an enemy within your line of sight for the rest of the battle. That unit immediately takes an extra turn. |
| Effects › Take Extra Turn | — | 1 |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Psychic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Psychic
- Mana cost
- 15
- Damage
- 0
- Type
- Spell
- Game ID
MindControl
Raw game dataExactly as defined in data/abilities/psychic_abilities.gon
- templatespell
meta{4}
- nameABILITY_MINDCONTROL_NAME
- descABILITY_MINDCONTROL_DESC
- classPsychic
- type_iconmisc
graphics{2}
- animationslowPawMagic
- particleExclamationPointEnemy
cost{2}
- infcantriptrue
- mana15
target{6}
- min_range1
- max_range20
- max_aoe0
- aoe_excludes_selftrue
- restrictions[aoe_must_exist, must_have_line_of_sight]
- aoe_restrictions[enemies_only]
damage_instance{3}
- damage0
- typestatus_spell
effects{2}
Conditional_Boss{1}
- Charmed1
Conditional_NotBoss{1}
- PermanentCharm1
- categorypsychic
- upgradedToMindControl2