Sourcemined
Mewgenics
AbilityVerified on build 25143593

Mind Control

Charm an enemy within your line of sight for the rest of the battle.

Base and upgraded

BaseUpgraded
EffectCharm an enemy within your line of sight for the rest of the battle.Charm an enemy within your line of sight for the rest of the battle. That unit immediately takes an extra turn.
Effects › Take Extra Turn—1

Every field that differs between the two levels in the game files.

Classes that can get it 1

A Psychic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).

Passing it to kittens

StimulationInherits an abilityThis one, parent knows 1…knows 2…knows 4Picks the class parent
020%10.9%5.5%2.7%50%
1045%25.2%12.8%6.5%55%
3095%52%27%13.7%65%

Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.

Overview

Class
Psychic
Mana cost
15
Damage
0
Type
Spell
Game ID
MindControl
Raw game dataExactly as defined in data/abilities/psychic_abilities.gon
  • templatespell
  • meta{4}
    • nameABILITY_MINDCONTROL_NAME
    • descABILITY_MINDCONTROL_DESC
    • classPsychic
    • type_iconmisc
  • graphics{2}
    • animationslowPawMagic
    • particleExclamationPointEnemy
  • cost{2}
    • infcantriptrue
    • mana15
  • target{6}
    • min_range1
    • max_range20
    • max_aoe0
    • aoe_excludes_selftrue
    • restrictions[aoe_must_exist, must_have_line_of_sight]
    • aoe_restrictions[enemies_only]
  • damage_instance{3}
    • damage0
    • typestatus_spell
    • effects{2}
      • Conditional_Boss{1}
        • Charmed1
      • Conditional_NotBoss{1}
        • PermanentCharm1
  • categorypsychic
  • upgradedToMindControl2